Commit Graph
15 Commits
Author SHA1 Message Date
nosoop 27b1817b10 Update TF2 gamedata for version 7757534 (2023-01-05) (#1901) 2023-01-05 23:54:37 +00:00
nosoop 2130c60fd9 Implement raw entity handle accessors (#1830)
* Implement raw entity handle accessors

* Fix FromPseudoAddress calls on 64-bit

* fixup: Remove unnecessary ent deref

* fixup: Correct param index in thrown error
2022-12-29 03:57:47 +00:00
nosoop 6c5a3fdaf2 entitylump: Output separator as spaces instead of tabs (#1873)
On NMRiH and possibly other games that use the Maphacks system,
entries that are modified using that system are rendered with tab
characters stripped out - see CNMRiHMapHackManager::GetEntDataString.

That results in there being no separators at all between keys and
values, as Maphacks receives the serialized string from Entity Lump
Manager.

This commit changes the key / value separator character to use
spaces instead.

This discovery upsets me greatly.

Fixes #1833.
2022-12-05 13:14:54 +01:00
nosoop 34c8220e5d Ensure gameconfig file uniqueness when reading master.games (#1859)
The extended gameconfig format reads the master gameconf file twice;
once each for the base engine and actual engine.  The file list
isn't checked for duplicates, so 'common.games.txt' is loaded in
twice, resulting in any 'common' file values potentially overriding
values listed under '#default' in other files due to
bShouldBeReadingDefault.  This happens in the case when matching
game versions by CRC (such as public game branches).

Required for #1857.
2022-11-25 16:47:11 +00:00
nosoop 855ece1d3b entitylump: Fix behavior of append (#1836)
This change ensures that the iterator values used by `std::distance`
is correct.  Having the emplace within leads to the possibility of
`m_Entities.begin()` being invalidated due to reallocations.
2022-09-20 16:24:08 +02:00
nosoop 21740d9a26 Add functions for working with entity lumps (#1673) 2022-09-05 15:44:58 -07:00
nosoop 57a38636fc TF2Tools: Prevent CalcIsAttackCriticalHelper* from being called twice (#1573)
* Ensure CalcIsAttackCriticalHelper only gets called once

* fixup: move origReturnValue up
2021-09-23 12:00:52 +02:00
nosoop 387b85406e logic: Add ability to skip mprotect with StoreToAddress (#1523)
* Implement StoreToAddress param to optionally set memory page permissions

* Update comment
2021-07-10 12:45:00 -07:00
nosoop d01c72f79b Update CGameConfig members to use std::string instead of fixed-size char arrays (#1495) 2021-06-03 11:27:16 -05:00
c5619f887d core: Add support for networked CUtlVector (#1330)
* Add offset-reading capability for networked CUtlVector instances

* Use strncmp instead of strstr

* Use strcmp instead of strncmp

Co-authored-by: Asher Baker <[email protected]>

* Move CSendPropExtra_UtlVector offset to gamedata

* Update name of offset + add gamedata entry

* tiny nits

Co-authored-by: Asher Baker <[email protected]>
Co-authored-by: Kyle Sanderson <[email protected]>
2020-08-06 19:15:20 -07:00
nosoop 69ae224938 testing: Add stock AssertStrEq (#1185)
* Add AssertStrEq to testing include

* Remove unnecessary last param
2020-07-08 19:18:39 -07:00
nosoop 06d327e76c Reverted addition of TF_CUSTOM_GENERIC_BOMB 2019-10-16 17:10:57 -07:00
nosoop 2e28b036f8 Add new condition and custom damage type from Scream Fortress XI 2019-10-16 00:13:41 -07:00
nosoop 024ae2b9ed Use map display name for admin map chooser menu (#1097) 2019-10-07 19:15:36 +01:00
nosoop 5293815bf6 Check other filename sources on remote extensions 2019-07-29 04:00:18 -07:00