Prepared statements can return multiple result sets since MySQL 5.5. That can happen when calling stored procedures using `CALL x();`.
This change removes the previous caching of result bindings, since the number of fields in a result can differ from result set to result set. This could potentially have a negative impact on prepared statements always only returning one result set, since the result binding buffers are recreated everytime the statement is executed instead of once. That difference should be negligible.
Fixes#823.
MySQL defines its own timespec_t. Official mysql builds are built using VS2013, so you still need to compile the client library yourself to be able to link it, but this change makes the dbi extension compatible with future versions already.
`ShowActivity` and related functions are used to inform all clients about the usage of admin commands (such as bans or mutes). These messages are not sent to any fake clients, however they _should_ be sent to SourceTV/GOTV fake clients because messages they receive are actually visible to broadcast viewers and in demos recorded with `tv_record`.
Player chat messages as well as SM functions like `PrintToChat`/`PrintToChatAll` broadcast to TV clients, but `ShowActivity` does not.
* Update Function Offsets For PVKII
-Updates offsets
-Removes "Reload" as no corresponding function actually exists
* Offset Fixes
-Re-add "Reload" as it's defined for CBaseCombatWeapon
-Fix Linux\Mac offsets for GroundEntChanged
This adds support for platform specific custom key values in the `Keys` section in game config files. Now you can have different values for the same key per platform.
Previously you could only add general key values in gamedata files that were the same on all platforms like
```
"Keys"
{
"key" "value"
}
```
This patch allows you to set the value per platform in a subsection like
```
"Keys"
{
"key"
{
"windows" "value1"
"linux" "value2"
"mac" "value3"
}
}
```
Looking up the `key` will return the value matching the host platform.
Apparently people use the float natives for actual float arithmetic; they're not really intended to be used directly.
* Prevent use of primitive float operation functions
* Deprecate float operation functs
* Alias Float natives to internal names
* Add clarifying note
* Remove use of internal FloatDiv native
* Added translation more to basechat
Also fixed colors, because it didn't work without `\x01` at begin of string.
* Fixed cs:go colors, thanks Bara20
* Added 'space' at the start of string.
* Added check for Engine_CSGO, to remove offset on other games
* forgot one row