Fixed TF2 OnConditionAdded/Removed forwards to catch all cases (bug 4982, r=fyren).
This commit is contained in:
+83
-117
@@ -33,125 +33,93 @@
|
||||
#include "conditions.h"
|
||||
#include "util.h"
|
||||
|
||||
typedef int condflags_t;
|
||||
#define CONDITION_TAUNTING 7
|
||||
#include <iplayerinfo.h>
|
||||
|
||||
typedef uint64_t condflags_t;
|
||||
|
||||
condflags_t g_PlayerConds[MAXPLAYERS+1];
|
||||
|
||||
IForward *g_addCondForward = NULL;
|
||||
IForward *g_removeCondForward = NULL;
|
||||
|
||||
CDetour *detConditionAdd = NULL;
|
||||
CDetour *detConditionRemove = NULL;
|
||||
CDetour *detConditionRemoveAll = NULL;
|
||||
|
||||
int playerCondOffset = -1;
|
||||
int playerCondExOffset = -1;
|
||||
int conditionBitsOffset = -1;
|
||||
|
||||
bool g_bIgnoreRemove;
|
||||
|
||||
inline condflags_t GetPlayerConds(CBaseEntity *pPlayer)
|
||||
{
|
||||
condflags_t cond1 = *(condflags_t *)((intptr_t)pPlayer + playerCondOffset);
|
||||
condflags_t cond2 = *(condflags_t *)((intptr_t)pPlayer + conditionBitsOffset);
|
||||
return cond1|cond2;
|
||||
uint32_t playerCond = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
|
||||
uint32_t condBits = *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
|
||||
uint32_t playerCondEx = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
|
||||
|
||||
uint64_t playerCondExAdj = playerCondEx;
|
||||
playerCondExAdj <<= 32;
|
||||
|
||||
return playerCond|condBits|playerCondExAdj;
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER2(AddCond, void, int, condition, float, duration)
|
||||
void Conditions_OnGameFrame(bool simulating)
|
||||
{
|
||||
CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
|
||||
condflags_t oldconds = GetPlayerConds(pPlayer);
|
||||
|
||||
DETOUR_MEMBER_CALL(AddCond)(condition, duration);
|
||||
|
||||
int bit = 1 << condition;
|
||||
|
||||
// The player already had this condition so bug out
|
||||
if ((oldconds & bit) == bit)
|
||||
if (!simulating)
|
||||
return;
|
||||
|
||||
// The condition wasn't actually added (this can happen!)
|
||||
if ((GetPlayerConds(pPlayer) & bit) != bit)
|
||||
return;
|
||||
condflags_t oldconds;
|
||||
condflags_t newconds;
|
||||
|
||||
int client = gamehelpers->EntityToBCompatRef(pPlayer);
|
||||
condflags_t addedconds;
|
||||
condflags_t removedconds;
|
||||
|
||||
g_addCondForward->PushCell(client);
|
||||
g_addCondForward->PushCell(condition);
|
||||
g_addCondForward->PushFloat(duration);
|
||||
g_addCondForward->Execute(NULL, NULL);
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER2(RemoveCond, void, int, condition, bool, bForceRemove)
|
||||
{
|
||||
if (g_bIgnoreRemove)
|
||||
int maxClients = gpGlobals->maxClients;
|
||||
for (int i = 1; i <= maxClients; i++)
|
||||
{
|
||||
DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
|
||||
return;
|
||||
}
|
||||
|
||||
CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
|
||||
|
||||
condflags_t oldconds = GetPlayerConds(pPlayer);
|
||||
int bit = 1 << condition;
|
||||
|
||||
// If we didn't have it, it won't be removed
|
||||
if ((oldconds & bit) != bit)
|
||||
{
|
||||
DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
|
||||
return;
|
||||
}
|
||||
|
||||
DETOUR_MEMBER_CALL(RemoveCond)(condition, bForceRemove);
|
||||
|
||||
// Calling RemoveCond doesn't necessarily remove the cond...
|
||||
if ((GetPlayerConds(pPlayer) & bit) == bit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int client = gamehelpers->EntityToBCompatRef(pPlayer);
|
||||
|
||||
DoRemoveCond(client, condition);
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER1(RemoveAllCond, void, CBaseEntity *, unknown)
|
||||
{
|
||||
// We're going to ignore Remove here since it can be called multiple times for the same cond
|
||||
g_bIgnoreRemove = true;
|
||||
|
||||
CBaseEntity *pPlayer = (CBaseEntity *)((intptr_t)this - playerSharedOffset->actual_offset);
|
||||
|
||||
int client = gamehelpers->EntityToBCompatRef(pPlayer);
|
||||
condflags_t conds = GetPlayerConds(pPlayer);
|
||||
|
||||
// I don't know what the unknown is, but it's always NULL
|
||||
DETOUR_MEMBER_CALL(RemoveAllCond)(unknown);
|
||||
|
||||
int max = sizeof(condflags_t)*8;
|
||||
for (int i = 0; i < max; i++)
|
||||
{
|
||||
// Taunt flag removal doesn't go through RemoveCond nor OnCondRemoved (or was mangled by compiler?)
|
||||
// Better to "documentedly" give no removes rather than only in some cases
|
||||
if (i == CONDITION_TAUNTING)
|
||||
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
|
||||
if (!pPlayer || !pPlayer->IsInGame())
|
||||
continue;
|
||||
|
||||
int bit = (1<<i);
|
||||
if ((conds & bit) == bit)
|
||||
IPlayerInfo *info = pPlayer->GetPlayerInfo();
|
||||
if (info->IsHLTV() || info->IsReplay())
|
||||
continue;
|
||||
|
||||
CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
|
||||
oldconds = g_PlayerConds[i];
|
||||
newconds = GetPlayerConds(pEntity);
|
||||
|
||||
if (oldconds == newconds)
|
||||
continue;
|
||||
|
||||
addedconds = newconds &~ oldconds;
|
||||
removedconds = oldconds &~ newconds;
|
||||
|
||||
int j;
|
||||
condflags_t bit;
|
||||
|
||||
for (j = 0; (bit = ((condflags_t)1 << j)) <= addedconds; j++)
|
||||
{
|
||||
DoRemoveCond(client, i);
|
||||
if ((addedconds & bit) == bit)
|
||||
{
|
||||
g_addCondForward->PushCell(i);
|
||||
g_addCondForward->PushCell(j);
|
||||
g_addCondForward->Execute(NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
for (j = 0; (bit = ((condflags_t)1 << j)) <= removedconds; j++)
|
||||
{
|
||||
if ((removedconds & bit) == bit)
|
||||
{
|
||||
g_removeCondForward->PushCell(i);
|
||||
g_removeCondForward->PushCell(j);
|
||||
g_removeCondForward->Execute(NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
g_PlayerConds[i] = newconds;
|
||||
}
|
||||
|
||||
g_bIgnoreRemove = false;
|
||||
}
|
||||
|
||||
void DoRemoveCond(int client, int condition)
|
||||
{
|
||||
g_removeCondForward->PushCell(client);
|
||||
g_removeCondForward->PushCell(condition);
|
||||
g_removeCondForward->Execute(NULL, NULL);
|
||||
}
|
||||
|
||||
bool InitialiseConditionDetours()
|
||||
bool InitialiseConditionChecks()
|
||||
{
|
||||
sm_sendprop_info_t prop;
|
||||
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
|
||||
@@ -170,41 +138,39 @@ bool InitialiseConditionDetours()
|
||||
|
||||
conditionBitsOffset = prop.actual_offset;
|
||||
|
||||
if (playerCondOffset == -1 || conditionBitsOffset == -1)
|
||||
return false;
|
||||
|
||||
detConditionAdd = DETOUR_CREATE_MEMBER(AddCond, "AddCondition");
|
||||
if (detConditionAdd == NULL)
|
||||
if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
|
||||
{
|
||||
g_pSM->LogError(myself, "CTFPlayerShared::AddCond detour failed");
|
||||
g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
|
||||
return false;
|
||||
}
|
||||
|
||||
playerCondExOffset = prop.actual_offset;
|
||||
|
||||
detConditionRemove = DETOUR_CREATE_MEMBER(RemoveCond, "RemoveCondition");
|
||||
if (detConditionRemove == NULL)
|
||||
{
|
||||
g_pSM->LogError(myself, "CTFPlayerShared::RemoveCond detour failed");
|
||||
if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1)
|
||||
return false;
|
||||
|
||||
int maxClients = gpGlobals->maxClients;
|
||||
for (int i = 1; i <= maxClients; i++)
|
||||
{
|
||||
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
|
||||
if (!pPlayer || !pPlayer->IsInGame())
|
||||
continue;
|
||||
|
||||
g_PlayerConds[i] = GetPlayerConds(gamehelpers->ReferenceToEntity(i));
|
||||
}
|
||||
|
||||
detConditionRemoveAll = DETOUR_CREATE_MEMBER(RemoveAllCond, "RemoveAllConditions");
|
||||
if (detConditionRemoveAll == NULL)
|
||||
{
|
||||
g_pSM->LogError(myself, "CTFPlayerShared::RemoveAllCond detour failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
detConditionAdd->EnableDetour();
|
||||
detConditionRemove->EnableDetour();
|
||||
detConditionRemoveAll->EnableDetour();
|
||||
g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void RemoveConditionDetours()
|
||||
void Conditions_OnClientPutInServer(int client)
|
||||
{
|
||||
detConditionAdd->Destroy();
|
||||
detConditionRemove->Destroy();
|
||||
detConditionRemoveAll->Destroy();
|
||||
g_PlayerConds[client] = 0;
|
||||
}
|
||||
|
||||
void RemoveConditionChecks()
|
||||
{
|
||||
g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user