Fixed some gamedata lookups requiring symbols on linux/mac (bug 4832, r=fyren).
This commit is contained in:
+42
-25
@@ -133,40 +133,57 @@ void CHalfLife2::OnSourceModAllInitialized()
|
||||
void CHalfLife2::OnSourceModAllInitialized_Post()
|
||||
{
|
||||
char *addr = NULL;
|
||||
#ifdef PLATFORM_WINDOWS
|
||||
int offset;
|
||||
|
||||
/* gEntList and/or g_pEntityList */
|
||||
if (!g_pGameConf->GetMemSig("LevelShutdown", (void **)&addr))
|
||||
/*
|
||||
* gEntList and/or g_pEntityList
|
||||
*
|
||||
* First try to lookup pointer directly for platforms with symbols.
|
||||
* If symbols aren't present (Windows or stripped Linux/Mac),
|
||||
* attempt find via LevelShutdown + offset
|
||||
*/
|
||||
if (g_pGameConf->GetMemSig("gEntList", (void **)&addr))
|
||||
{
|
||||
g_Logger.LogError("Logical Entities not supported by this mod (LevelShutdown) - Reverting to networkable entities only");
|
||||
return;
|
||||
if (!addr)
|
||||
{
|
||||
// Key exists so notify if lookup fails, but try other method.
|
||||
g_Logger.LogError("Failed lookup of gEntList directly - Reverting to lookup via LevelShutdown");
|
||||
}
|
||||
else
|
||||
{
|
||||
g_EntList = reinterpret_cast<void *>(addr);
|
||||
}
|
||||
}
|
||||
if (!addr)
|
||||
|
||||
|
||||
if (!g_EntList)
|
||||
{
|
||||
g_Logger.LogError("Failed lookup of LevelShutdown - Reverting to networkable entities only");
|
||||
return;
|
||||
if (!g_pGameConf->GetMemSig("LevelShutdown", (void **)&addr))
|
||||
{
|
||||
g_Logger.LogError("Logical Entities not supported by this mod (LevelShutdown) - Reverting to networkable entities only");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!addr)
|
||||
{
|
||||
g_Logger.LogError("Failed lookup of LevelShutdown - Reverting to networkable entities only");
|
||||
return;
|
||||
}
|
||||
|
||||
int offset;
|
||||
if (!g_pGameConf->GetOffset("gEntList", &offset))
|
||||
{
|
||||
g_Logger.LogError("Logical Entities not supported by this mod (gEntList) - Reverting to networkable entities only");
|
||||
return;
|
||||
}
|
||||
|
||||
g_EntList = *reinterpret_cast<void **>(addr + offset);
|
||||
}
|
||||
if (!g_pGameConf->GetOffset("gEntList", &offset))
|
||||
{
|
||||
g_Logger.LogError("Logical Entities not supported by this mod (gEntList) - Reverting to networkable entities only");
|
||||
return;
|
||||
}
|
||||
g_EntList = *reinterpret_cast<void **>(addr + offset);
|
||||
#elif defined PLATFORM_LINUX || defined PLATFORM_APPLE
|
||||
/* gEntList and/or g_pEntityList */
|
||||
if (!g_pGameConf->GetMemSig("gEntList", (void **)&addr))
|
||||
{
|
||||
g_Logger.LogError("Logical Entities not supported by this mod (gEntList) - Reverting to networkable entities only");
|
||||
return;
|
||||
}
|
||||
if (!addr)
|
||||
|
||||
if (!g_EntList)
|
||||
{
|
||||
g_Logger.LogError("Failed lookup of gEntList - Reverting to networkable entities only");
|
||||
return;
|
||||
}
|
||||
g_EntList = reinterpret_cast<void *>(addr);
|
||||
#endif
|
||||
|
||||
if (!g_pGameConf->GetOffset("EntInfo", &entInfoOffset))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user