Gamedata fetcher now unlocks gamedata files after a successful query
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402393
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@ -166,7 +166,7 @@ void FetcherThread::RunThread( IThreadHandle *pHandle )
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void FetcherThread::OnTerminate( IThreadHandle *pHandle, bool cancel )
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void FetcherThread::OnTerminate( IThreadHandle *pHandle, bool cancel )
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{
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{
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//delete this;
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g_blockGameDataLoad = false;
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}
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}
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int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen )
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int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen )
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