Shortened names of some symbols in tf2_stocks (bug 4642, r=fyren).
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@ -74,45 +74,45 @@
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// Custom kill identifiers for the customkill property on the player_death event
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enum {
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TF_DMG_CUSTOM_HEADSHOT = 1,
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TF_DMG_CUSTOM_BACKSTAB,
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TF_DMG_CUSTOM_BURNING,
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TF_DMG_WRENCH_FIX,
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TF_DMG_CUSTOM_MINIGUN,
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TF_DMG_CUSTOM_SUICIDE,
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TF_DMG_CUSTOM_TAUNTATK_HADOUKEN,
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TF_DMG_CUSTOM_BURNING_FLARE,
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TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON,
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TF_DMG_CUSTOM_TAUNTATK_GRAND_SLAM,
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TF_DMG_CUSTOM_PENETRATE_MY_TEAM,
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TF_DMG_CUSTOM_PENETRATE_ALL_PLAYERS,
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TF_DMG_CUSTOM_TAUNTATK_FENCING,
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TF_DMG_CUSTOM_PENETRATE_HEADSHOT,
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TF_DMG_CUSTOM_TELEFRAG,
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TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB,
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TF_DMG_CUSTOM_BURNING_ARROW,
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TF_DMG_CUSTOM_FLYINGBURN,
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TF_DMG_CUSTOM_PUMPKIN_BOMB,
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TF_DMG_CUSTOM_DECAPITATION,
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TF_DMG_CUSTOM_TAUNTATK_GRENADE,
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TF_DMG_CUSTOM_BASEBALL,
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TF_DMG_CUSTOM_CHARGE_IMPACT,
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TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING,
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TF_DMG_CUSTOM_AIR_STICKY_BURST,
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TF_DMG_CUSTOM_DEFENSIVE_STICKY,
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TF_DMG_CUSTOM_PICKAXE,
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TF_DMG_CUSTOM_ROCKET_DIRECTHIT,
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TF_DMG_CUSTOM_TAUNTATK_UBERSLICE,
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TF_DMG_CUSTOM_PLAYER_SENTRY,
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TF_DMG_CUSTOM_STANDARD_STICKY,
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TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT,
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TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH,
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TF_DMG_CUSTOM_BLEEDING,
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TF_DMG_CUSTOM_GOLD_WRENCH,
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TF_DMG_CUSTOM_CARRIED_BUILDING,
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TF_DMG_CUSTOM_COMBO_PUNCH,
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TF_DMG_CUSTOM_TAUNTATK_ENGINEER_ARM_KILL,
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TF_DMG_CUSTOM_FISH_KILL
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TF_CUSTOM_HEADSHOT = 1,
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TF_CUSTOM_BACKSTAB,
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TF_CUSTOM_BURNING,
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TF_CUSTOM_WRENCH_FIX,
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TF_CUSTOM_MINIGUN,
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TF_CUSTOM_SUICIDE,
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TF_CUSTOM_TAUNT_HADOUKEN,
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TF_CUSTOM_BURNING_FLARE,
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TF_CUSTOM_TAUNT_HIGH_NOON,
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TF_CUSTOM_TAUNT_GRAND_SLAM,
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TF_CUSTOM_PENETRATE_MY_TEAM,
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TF_CUSTOM_PENETRATE_ALL_PLAYERS,
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TF_CUSTOM_TAUNT_FENCING,
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TF_CUSTOM_PENETRATE_HEADSHOT,
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TF_CUSTOM_TELEFRAG,
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TF_CUSTOM_TAUNT_ARROW_STAB,
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TF_CUSTOM_BURNING_ARROW,
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TF_CUSTOM_FLYINGBURN,
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TF_CUSTOM_PUMPKIN_BOMB,
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TF_CUSTOM_DECAPITATION,
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TF_CUSTOM_TAUNT_GRENADE,
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TF_CUSTOM_BASEBALL,
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TF_CUSTOM_CHARGE_IMPACT,
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TF_CUSTOM_TAUNT_BARBARIAN_SWING,
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TF_CUSTOM_AIR_STICKY_BURST,
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TF_CUSTOM_DEFENSIVE_STICKY,
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TF_CUSTOM_PICKAXE,
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TF_CUSTOM_ROCKET_DIRECTHIT,
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TF_CUSTOM_TAUNT_UBERSLICE,
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TF_CUSTOM_PLAYER_SENTRY,
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TF_CUSTOM_STANDARD_STICKY,
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TF_CUSTOM_SHOTGUN_REVENGE_CRIT,
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TF_CUSTOM_TAUNT_ENGINEER_SMASH,
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TF_CUSTOM_BLEEDING,
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TF_CUSTOM_GOLD_WRENCH,
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TF_CUSTOM_CARRIED_BUILDING,
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TF_CUSTOM_COMBO_PUNCH,
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TF_CUSTOM_TAUNT_ENGINEER_ARM,
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TF_CUSTOM_FISH_KILL
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};
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// Weapon codes as used in some events, such as player_death
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@ -182,7 +182,7 @@ enum {
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TF_WEAPON_BUFF_ITEM,
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TF_WEAPON_PUMPKIN_BOMB,
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TF_WEAPON_SWORD,
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TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT,
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TF_WEAPON_DIRECTHIT,
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TF_WEAPON_LIFELINE,
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TF_WEAPON_LASER_POINTER,
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TF_WEAPON_DISPENSER_GUN,
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