diff --git a/plugins/include/tf2_stocks.inc b/plugins/include/tf2_stocks.inc index fe64473a..6556909e 100644 --- a/plugins/include/tf2_stocks.inc +++ b/plugins/include/tf2_stocks.inc @@ -74,45 +74,45 @@ // Custom kill identifiers for the customkill property on the player_death event enum { - TF_DMG_CUSTOM_HEADSHOT = 1, - TF_DMG_CUSTOM_BACKSTAB, - TF_DMG_CUSTOM_BURNING, - TF_DMG_WRENCH_FIX, - TF_DMG_CUSTOM_MINIGUN, - TF_DMG_CUSTOM_SUICIDE, - TF_DMG_CUSTOM_TAUNTATK_HADOUKEN, - TF_DMG_CUSTOM_BURNING_FLARE, - TF_DMG_CUSTOM_TAUNTATK_HIGH_NOON, - TF_DMG_CUSTOM_TAUNTATK_GRAND_SLAM, - TF_DMG_CUSTOM_PENETRATE_MY_TEAM, - TF_DMG_CUSTOM_PENETRATE_ALL_PLAYERS, - TF_DMG_CUSTOM_TAUNTATK_FENCING, - TF_DMG_CUSTOM_PENETRATE_HEADSHOT, - TF_DMG_CUSTOM_TELEFRAG, - TF_DMG_CUSTOM_TAUNTATK_ARROW_STAB, - TF_DMG_CUSTOM_BURNING_ARROW, - TF_DMG_CUSTOM_FLYINGBURN, - TF_DMG_CUSTOM_PUMPKIN_BOMB, - TF_DMG_CUSTOM_DECAPITATION, - TF_DMG_CUSTOM_TAUNTATK_GRENADE, - TF_DMG_CUSTOM_BASEBALL, - TF_DMG_CUSTOM_CHARGE_IMPACT, - TF_DMG_CUSTOM_TAUNTATK_BARBARIAN_SWING, - TF_DMG_CUSTOM_AIR_STICKY_BURST, - TF_DMG_CUSTOM_DEFENSIVE_STICKY, - TF_DMG_CUSTOM_PICKAXE, - TF_DMG_CUSTOM_ROCKET_DIRECTHIT, - TF_DMG_CUSTOM_TAUNTATK_UBERSLICE, - TF_DMG_CUSTOM_PLAYER_SENTRY, - TF_DMG_CUSTOM_STANDARD_STICKY, - TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT, - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH, - TF_DMG_CUSTOM_BLEEDING, - TF_DMG_CUSTOM_GOLD_WRENCH, - TF_DMG_CUSTOM_CARRIED_BUILDING, - TF_DMG_CUSTOM_COMBO_PUNCH, - TF_DMG_CUSTOM_TAUNTATK_ENGINEER_ARM_KILL, - TF_DMG_CUSTOM_FISH_KILL + TF_CUSTOM_HEADSHOT = 1, + TF_CUSTOM_BACKSTAB, + TF_CUSTOM_BURNING, + TF_CUSTOM_WRENCH_FIX, + TF_CUSTOM_MINIGUN, + TF_CUSTOM_SUICIDE, + TF_CUSTOM_TAUNT_HADOUKEN, + TF_CUSTOM_BURNING_FLARE, + TF_CUSTOM_TAUNT_HIGH_NOON, + TF_CUSTOM_TAUNT_GRAND_SLAM, + TF_CUSTOM_PENETRATE_MY_TEAM, + TF_CUSTOM_PENETRATE_ALL_PLAYERS, + TF_CUSTOM_TAUNT_FENCING, + TF_CUSTOM_PENETRATE_HEADSHOT, + TF_CUSTOM_TELEFRAG, + TF_CUSTOM_TAUNT_ARROW_STAB, + TF_CUSTOM_BURNING_ARROW, + TF_CUSTOM_FLYINGBURN, + TF_CUSTOM_PUMPKIN_BOMB, + TF_CUSTOM_DECAPITATION, + TF_CUSTOM_TAUNT_GRENADE, + TF_CUSTOM_BASEBALL, + TF_CUSTOM_CHARGE_IMPACT, + TF_CUSTOM_TAUNT_BARBARIAN_SWING, + TF_CUSTOM_AIR_STICKY_BURST, + TF_CUSTOM_DEFENSIVE_STICKY, + TF_CUSTOM_PICKAXE, + TF_CUSTOM_ROCKET_DIRECTHIT, + TF_CUSTOM_TAUNT_UBERSLICE, + TF_CUSTOM_PLAYER_SENTRY, + TF_CUSTOM_STANDARD_STICKY, + TF_CUSTOM_SHOTGUN_REVENGE_CRIT, + TF_CUSTOM_TAUNT_ENGINEER_SMASH, + TF_CUSTOM_BLEEDING, + TF_CUSTOM_GOLD_WRENCH, + TF_CUSTOM_CARRIED_BUILDING, + TF_CUSTOM_COMBO_PUNCH, + TF_CUSTOM_TAUNT_ENGINEER_ARM, + TF_CUSTOM_FISH_KILL }; // Weapon codes as used in some events, such as player_death @@ -182,7 +182,7 @@ enum { TF_WEAPON_BUFF_ITEM, TF_WEAPON_PUMPKIN_BOMB, TF_WEAPON_SWORD, - TF_WEAPON_ROCKETLAUNCHER_DIRECTHIT, + TF_WEAPON_DIRECTHIT, TF_WEAPON_LIFELINE, TF_WEAPON_LASER_POINTER, TF_WEAPON_DISPENSER_GUN,