Add templated helper class to promote type-safety (#965)

This commit is contained in:
Michael Flaherty
2019-04-12 12:10:37 -07:00
committed by GitHub
parent dd81d7c78f
commit e2eac382c0
6 changed files with 141 additions and 260 deletions
+7 -44
View File
@@ -34,6 +34,7 @@
#include "forwards.h"
#include "util_cstrike.h"
#include <server_class.h>
#include <sm_argbuffer.h>
#if SOURCE_ENGINE == SE_CSGO
#include "itemdef-hash.h"
@@ -178,12 +179,8 @@ static cell_t CS_SwitchTeam(IPluginContext *pContext, const cell_t *params)
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
}
unsigned char vstk[sizeof(CBaseEntity *) + sizeof(int)];
unsigned char *vptr = vstk;
ArgBuffer<CBaseEntity*, int> vstk(pEntity, params[2]);
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
*(int *)vptr = params[2];
pWrapper->Execute(vstk, NULL);
#else
if (g_pSDKTools == NULL)
@@ -273,20 +270,10 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
if (params[4] == 1 && g_pCSWeaponDropDetoured)
g_pIgnoreCSWeaponDropDetour = true;
unsigned char vstk[sizeof(CBaseEntity *) * 2 + sizeof(bool) * 2];
unsigned char *vptr = vstk;
// <psychonic> first one is always false. second is true to toss, false to just drop
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
*(CBaseEntity **)vptr = pWeapon;
vptr += sizeof(CBaseEntity *);
*(bool *)vptr = false;
vptr += sizeof(bool);
*(bool *)vptr = (params[3]) ? true : false;
pWrapper->Execute(vstk, NULL);
ArgBuffer<CBaseEntity*, CBaseEntity*, bool, bool> vstk(pEntity, pWeapon, false, (params[3]) ? true : false);
pWrapper->Execute(vstk, NULL);
return 1;
}
@@ -333,14 +320,7 @@ static cell_t CS_TerminateRound(IPluginContext *pContext, const cell_t *params)
if (params[3] == 1 && g_pTerminateRoundDetoured)
g_pIgnoreTerminateDetour = true;
unsigned char vstk[sizeof(void *) + sizeof(float)+ sizeof(int)];
unsigned char *vptr = vstk;
*(void **)vptr = gamerules;
vptr += sizeof(void *);
*(float *)vptr = sp_ctof(params[1]);
vptr += sizeof(float);
*(int*)vptr = reason;
ArgBuffer<void*, float, int> vstk(gamerules, sp_ctof(params[1]), reason);
pWrapper->Execute(vstk, NULL);
#elif SOURCE_ENGINE == SE_CSGO && !defined(WIN32)
@@ -368,18 +348,7 @@ static cell_t CS_TerminateRound(IPluginContext *pContext, const cell_t *params)
if (params[3] == 1 && g_pTerminateRoundDetoured)
g_pIgnoreTerminateDetour = true;
unsigned char vstk[sizeof(void *) + sizeof(float) + (sizeof(int)*3)];
unsigned char *vptr = vstk;
*(void **)vptr = gamerules;
vptr += sizeof(void *);
*(float *)vptr = sp_ctof(params[1]);
vptr += sizeof(float);
*(int*)vptr = reason;
vptr += sizeof(int);
*(int*)vptr = 0;
vptr += sizeof(int);
*(int*)vptr = 0;
ArgBuffer<void*, float, int, int, int> vstk(gamerules, sp_ctof(params[1]), reason, 0, 0);
pWrapper->Execute(vstk, NULL);
#else // CSGO Win32
@@ -881,15 +850,9 @@ static cell_t CS_SetClientClanTag(IPluginContext *pContext, const cell_t *params
char *szNewTag;
pContext->LocalToString(params[2], &szNewTag);
unsigned char vstk[sizeof(CBaseEntity *) + sizeof(char *)];
unsigned char *vptr = vstk;
*(CBaseEntity **)vptr = pEntity;
vptr += sizeof(CBaseEntity *);
*(char **)vptr = szNewTag;
ArgBuffer<CBaseEntity*, char*> vstk(pEntity, szNewTag);
pWrapper->Execute(vstk, NULL);
return 1;
#endif
}
+16 -45
View File
@@ -35,6 +35,7 @@
#include <iplayerinfo.h>
#if SOURCE_ENGINE == SE_CSGO
#include "itemdef-hash.h"
#include <sm_argbuffer.h>
ClassnameMap g_mapClassToDefIdx;
ItemIndexMap g_mapDefIdxToClass;
@@ -134,16 +135,9 @@ CEconItemView *GetEconItemView(CBaseEntity *pEntity, int iSlot)
if (team != 2 && team != 3)
return NULL;
CEconItemView *ret;
unsigned char vstk[sizeof(void *) + sizeof(int) * 2];
unsigned char *vptr = vstk;
*(void **)vptr = (void *)((intptr_t)pEntity + thisPtrOffset);
vptr += sizeof(void *);
*(int *)vptr = team;
vptr += sizeof(int);
*(int *)vptr = iSlot;
ArgBuffer<void*, int> vstk(reinterpret_cast<void*>(((intptr_t)pEntity + thisPtrOffset)), iSlot);
CEconItemView *ret = nullptr;
pWrapper->Execute(vstk, &ret);
return ret;
@@ -163,13 +157,9 @@ CCSWeaponData *GetCCSWeaponData(CEconItemView *view)
pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, &retpass, NULL, 0))
}
unsigned char vstk[sizeof(CEconItemView *)];
unsigned char *vptr = vstk;
*(CEconItemView **)vptr = view;
CCSWeaponData *pWpnData = NULL;
ArgBuffer<CEconItemView*> vstk(view);
CCSWeaponData *pWpnData = nullptr;
pWrapper->Execute(vstk, &pWpnData);
return pWpnData;
@@ -234,14 +224,9 @@ CEconItemDefinition *GetItemDefintionByName(const char *classname)
g_RegNatives.Register(pWrapper);
}
unsigned char vstk[sizeof(void *) + sizeof(const char *)];
unsigned char *vptr = vstk;
ArgBuffer<void*, const char *> vstk(pSchema, classname);
*(void **)vptr = pSchema;
vptr += sizeof(void *);
*(const char **)vptr = classname;
CEconItemDefinition *pItemDef = NULL;
CEconItemDefinition *pItemDef = nullptr;
pWrapper->Execute(vstk, &pItemDef);
return pItemDef;
@@ -390,8 +375,6 @@ ItemDefHashValue *GetHashValueFromWeapon(const char *szWeapon)
#if SOURCE_ENGINE != SE_CSGO
void *GetWeaponInfo(int weaponID)
{
void *info;
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
@@ -407,11 +390,9 @@ void *GetWeaponInfo(int weaponID)
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
unsigned char vstk[sizeof(int)];
unsigned char *vptr = vstk;
*(int *)vptr = weaponID;
ArgBuffer<int> vstk(weaponID);
void *info = nullptr;
pWrapper->Execute(vstk, &info);
return info;
@@ -435,7 +416,6 @@ const char *GetWeaponNameFromClassname(const char *weapon)
const char *GetTranslatedWeaponAlias(const char *weapon)
{
#if SOURCE_ENGINE != SE_CSGO
const char *alias = NULL;
static ICallWrapper *pWrapper = NULL;
@@ -453,12 +433,11 @@ const char *GetTranslatedWeaponAlias(const char *weapon)
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
unsigned char vstk[sizeof(const char *)];
unsigned char *vptr = vstk;
*(const char **)vptr = GetWeaponNameFromClassname(weapon);
ArgBuffer<const char *> vstk(GetWeaponNameFromClassname(weapon));
const char *alias = nullptr;
pWrapper->Execute(vstk, &alias);
return alias;
#else //this should work for both games maybe replace both?
static const char *szAliases[] =
@@ -492,8 +471,6 @@ const char *GetTranslatedWeaponAlias(const char *weapon)
int AliasToWeaponID(const char *weapon)
{
#if SOURCE_ENGINE != SE_CSGO
int weaponID = 0;
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
@@ -510,11 +487,9 @@ int AliasToWeaponID(const char *weapon)
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
unsigned char vstk[sizeof(const char *)];
unsigned char *vptr = vstk;
*(const char **)vptr = GetWeaponNameFromClassname(weapon);
ArgBuffer<const char *> vstk(GetWeaponNameFromClassname(weapon));
int weaponID = 0;
pWrapper->Execute(vstk, &weaponID);
return weaponID;
@@ -531,10 +506,8 @@ int AliasToWeaponID(const char *weapon)
const char *WeaponIDToAlias(int weaponID)
{
#if SOURCE_ENGINE != SE_CSGO
const char *alias = NULL;
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
REGISTER_ADDR("WeaponIDToAlias", 0,
@@ -549,11 +522,9 @@ const char *WeaponIDToAlias(int weaponID)
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
}
unsigned char vstk[sizeof(int)];
unsigned char *vptr = vstk;
*(int *)vptr = weaponID;
ArgBuffer<int> vstk(weaponID);
const char *alias = nullptr;
pWrapper->Execute(vstk, &alias);
return alias;