Various pointless things of no importance:
- Renamed ISourceMod::GetModPath() to GetGamePath() - Renamed ISourceMod::GetModFolderName() to GetGameFolderName() - Various spelling corrections (why did I do this?) --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40735
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@@ -45,7 +45,7 @@ typedef uint32_t funcid_t; /**< Function index code */
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#define SP_ERROR_INVALID_ADDRESS 5 /**< A memory address was not valid */
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#define SP_ERROR_NOT_FOUND 6 /**< The object in question was not found */
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#define SP_ERROR_INDEX 7 /**< Invalid index parameter */
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#define SP_ERROR_STACKLOW 8 /**< Nnot enough space left on the stack */
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#define SP_ERROR_STACKLOW 8 /**< Not enough space left on the stack */
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#define SP_ERROR_NOTDEBUGGING 9 /**< Debug mode was not on or debug section not found */
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#define SP_ERROR_INVALID_INSTRUCTION 10 /**< Invalid instruction was encountered */
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#define SP_ERROR_MEMACCESS 11 /**< Invalid memory access */
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@@ -220,7 +220,7 @@ typedef sp_fdbg_arraydim_t sp_debug_arraydim_t;
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typedef struct sp_debug_symbol_s
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{
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uint32_t codestart; /**< Relocated code address */
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uint32_t codeend; /**< relocated code end address */
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uint32_t codeend; /**< Relocated code end address */
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const char * name; /**< Relocated name */
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sp_debug_arraydim_t *dims; /**< Relocated dimension struct, if any */
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sp_fdbg_symbol_t *sym; /**< Pointer to original symbol */
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