Various pointless things of no importance:

- Renamed ISourceMod::GetModPath() to GetGamePath()
- Renamed ISourceMod::GetModFolderName() to GetGameFolderName()
- Various spelling corrections (why did I do this?)

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40735
This commit is contained in:
Scott Ehlert
2007-05-03 03:45:53 +00:00
parent 39110a7a51
commit de9dc9ed99
21 changed files with 54 additions and 54 deletions
+2 -2
View File
@@ -45,7 +45,7 @@ typedef uint32_t funcid_t; /**< Function index code */
#define SP_ERROR_INVALID_ADDRESS 5 /**< A memory address was not valid */
#define SP_ERROR_NOT_FOUND 6 /**< The object in question was not found */
#define SP_ERROR_INDEX 7 /**< Invalid index parameter */
#define SP_ERROR_STACKLOW 8 /**< Nnot enough space left on the stack */
#define SP_ERROR_STACKLOW 8 /**< Not enough space left on the stack */
#define SP_ERROR_NOTDEBUGGING 9 /**< Debug mode was not on or debug section not found */
#define SP_ERROR_INVALID_INSTRUCTION 10 /**< Invalid instruction was encountered */
#define SP_ERROR_MEMACCESS 11 /**< Invalid memory access */
@@ -220,7 +220,7 @@ typedef sp_fdbg_arraydim_t sp_debug_arraydim_t;
typedef struct sp_debug_symbol_s
{
uint32_t codestart; /**< Relocated code address */
uint32_t codeend; /**< relocated code end address */
uint32_t codeend; /**< Relocated code end address */
const char * name; /**< Relocated name */
sp_debug_arraydim_t *dims; /**< Relocated dimension struct, if any */
sp_fdbg_symbol_t *sym; /**< Pointer to original symbol */