Rewrote timer system in funcommands. Cleaned up the code. Moved sounds to a seperate plugin. Misc code optimizations. (bug 3498 r=dvander)
This commit is contained in:
@@ -31,85 +31,61 @@
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* Version: $Id$
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*/
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new Handle:g_BeaconTimers[MAXPLAYERS+1];
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new g_BeaconSerial[MAXPLAYERS+1] = { 0, ... };
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new Handle:g_BeaconRadius = INVALID_HANDLE;
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SetupBeacon()
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{
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RegAdminCmd("sm_beacon", Command_Beacon, ADMFLAG_SLAY, "sm_beacon <#userid|name> [0/1]");
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g_BeaconRadius = CreateConVar("sm_beacon_radius", "375", "Sets the radius for beacon's light rings.", 0, true, 50.0, true, 1500.0);
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}
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new Handle:g_Cvar_BeaconRadius = INVALID_HANDLE;
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CreateBeacon(client)
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{
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g_BeaconTimers[client] = CreateTimer(2.0, Timer_Beacon, client, TIMER_REPEAT);
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g_BeaconSerial[client] = ++g_Serial_Gen;
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CreateTimer(1.0, Timer_Beacon, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
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}
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KillBeacon(client)
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{
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KillTimer(g_BeaconTimers[client]);
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g_BeaconTimers[client] = INVALID_HANDLE;
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g_BeaconSerial[client] = 0;
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if (IsClientInGame(client))
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{
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SetEntityRenderColor(client, 255, 255, 255, 255);
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}
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}
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KillAllBeacons()
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{
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new maxclients = GetMaxClients();
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for (new i = 1; i <= maxclients; i++)
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{
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if (g_BeaconTimers[i] != INVALID_HANDLE)
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{
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KillBeacon(i);
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}
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KillBeacon(i);
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}
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}
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PerformBeacon(client, target, toggle)
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PerformBeacon(client, target)
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{
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switch (toggle)
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if (g_BeaconSerial[target] == 0)
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{
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case (2):
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{
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if (g_BeaconTimers[target] == INVALID_HANDLE)
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{
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CreateBeacon(target);
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LogAction(client, target, "\"%L\" set a beacon on \"%L\"", client, target);
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}
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else
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{
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KillBeacon(target);
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LogAction(client, target, "\"%L\" removed a beacon on \"%L\"", client, target);
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}
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}
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case (1):
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{
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if (g_BeaconTimers[target] == INVALID_HANDLE)
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{
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CreateBeacon(target);
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LogAction(client, target, "\"%L\" set a beacon on \"%L\"", client, target);
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}
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}
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case (0):
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{
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if (g_BeaconTimers[target] != INVALID_HANDLE)
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{
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KillBeacon(target);
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LogAction(client, target, "\"%L\" removed a beacon on \"%L\"", client, target);
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}
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}
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CreateBeacon(target);
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LogAction(client, target, "\"%L\" set a beacon on \"%L\"", client, target);
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}
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else
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{
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KillBeacon(target);
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LogAction(client, target, "\"%L\" removed a beacon on \"%L\"", client, target);
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}
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}
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public Action:Timer_Beacon(Handle:timer, any:client)
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public Action:Timer_Beacon(Handle:timer, any:value)
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{
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if (!IsClientInGame(client) || !IsPlayerAlive(client))
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{
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KillBeacon(client);
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new client = value & 0x7f;
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new serial = value >> 7;
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return Plugin_Handled;
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if (!IsClientInGame(client)
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|| !IsPlayerAlive(client)
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|| g_BeaconSerial[client] != serial)
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{
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KillBeacon(client);
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return Plugin_Stop;
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}
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new team = GetClientTeam(client);
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@@ -118,20 +94,20 @@ public Action:Timer_Beacon(Handle:timer, any:client)
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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if (team == 2)
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, redColor, 10, 0);
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}
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else if (team == 3)
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, blueColor, 10, 0);
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}
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else
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{
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_BeaconRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, greenColor, 10, 0);
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}
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TE_SendToAll();
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@@ -139,7 +115,7 @@ public Action:Timer_Beacon(Handle:timer, any:client)
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GetClientEyePosition(client, vec);
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EmitAmbientSound(SOUND_BLIP, vec, client, SNDLEVEL_RAIDSIREN);
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return Plugin_Handled;
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return Plugin_Continue;
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}
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public AdminMenu_Beacon(Handle:topmenu,
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@@ -207,7 +183,7 @@ public MenuHandler_Beacon(Handle:menu, MenuAction:action, param1, param2)
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new String:name[32];
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GetClientName(target, name, sizeof(name));
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PerformBeacon(param1, target, 2);
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PerformBeacon(param1, target);
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ShowActivity2(param1, "[SM] ", "%t", "Toggled beacon on target", "_s", name);
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}
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@@ -223,27 +199,12 @@ public Action:Command_Beacon(client, args)
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{
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if (args < 1)
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{
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ReplyToCommand(client, "[SM] Usage: sm_beacon <#userid|name> [0/1]");
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ReplyToCommand(client, "[SM] Usage: sm_beacon <#userid|name>");
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return Plugin_Handled;
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}
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decl String:arg[65];
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GetCmdArg(1, arg, sizeof(arg));
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new toggle = 2;
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if (args > 1)
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{
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decl String:arg2[2];
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GetCmdArg(2, arg2, sizeof(arg2));
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if (arg2[0])
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{
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toggle = 1;
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}
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else
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{
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toggle = 0;
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}
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}
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decl String:target_name[MAX_TARGET_LENGTH];
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decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
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@@ -264,7 +225,7 @@ public Action:Command_Beacon(client, args)
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for (new i = 0; i < target_count; i++)
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{
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PerformBeacon(client, target_list[i], toggle);
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PerformBeacon(client, target_list[i]);
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}
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if (tn_is_ml)
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@@ -33,11 +33,6 @@
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new g_BlindTarget[MAXPLAYERS+1];
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SetupBlind()
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{
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RegAdminCmd("sm_blind", Command_Blind, ADMFLAG_SLAY, "sm_blind <#userid|name> [amount] - Leave amount off to reset.");
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}
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PerformBlind(client, target, amount)
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{
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new targets[2];
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@@ -34,11 +34,6 @@
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new Handle:g_DrugTimers[MAXPLAYERS+1];
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new Float:g_DrugAngles[20] = {0.0, 5.0, 10.0, 15.0, 20.0, 25.0, 20.0, 15.0, 10.0, 5.0, 0.0, -5.0, -10.0, -15.0, -20.0, -25.0, -20.0, -15.0, -10.0, -5.0};
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SetupDrugs()
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{
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RegAdminCmd("sm_drug", Command_Drug, ADMFLAG_SLAY, "sm_drug <#userid|name> [0/1]");
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}
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CreateDrug(client)
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{
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g_DrugTimers[client] = CreateTimer(1.0, Timer_Drug, client, TIMER_REPEAT);
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+63
-109
@@ -31,116 +31,86 @@
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* Version: $Id$
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*/
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new Handle:g_FireBombTimers[MAXPLAYERS+1];
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new g_FireBombTracker[MAXPLAYERS+1];
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new g_FireBombSerial[MAXPLAYERS+1] = { 0, ... };
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new g_FireBombTime[MAXPLAYERS+1] = { 0, ... };
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new Handle:g_BurnDuration = INVALID_HANDLE;
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new Handle:g_FireBombTicks = INVALID_HANDLE;
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new Handle:g_FireBombRadius = INVALID_HANDLE;
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new Handle:g_FireBombMode = INVALID_HANDLE;
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SetupFire()
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{
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RegAdminCmd("sm_burn", Command_Burn, ADMFLAG_SLAY, "sm_burn <#userid|name> [time]");
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RegAdminCmd("sm_firebomb", Command_FireBomb, ADMFLAG_SLAY, "sm_firebomb <#userid|name> [0/1]");
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g_BurnDuration = CreateConVar("sm_burn_duration", "20", "Sets the default duration of sm_burn and firebomb victims.", 0, true, 0.5, true, 20.0);
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g_FireBombTicks = CreateConVar("sm_firebomb_ticks", "10", "Sets how long the FireBomb fuse is.", 0, true, 5.0, true, 120.0);
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g_FireBombRadius = CreateConVar("sm_firebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
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g_FireBombMode = CreateConVar("sm_firebomb_mode", "0", "Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
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}
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new Handle:g_Cvar_BurnDuration = INVALID_HANDLE;
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new Handle:g_Cvar_FireBombTicks = INVALID_HANDLE;
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new Handle:g_Cvar_FireBombRadius = INVALID_HANDLE;
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new Handle:g_Cvar_FireBombMode = INVALID_HANDLE;
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CreateFireBomb(client)
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{
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g_FireBombTimers[client] = CreateTimer(1.0, Timer_FireBomb, client, TIMER_REPEAT);
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g_FireBombTracker[client] = GetConVarInt(g_FireBombTicks);
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g_FireBombSerial[client] = ++g_Serial_Gen;
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CreateTimer(1.0, Timer_FireBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
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g_FireBombTime[client] = GetConVarInt(g_Cvar_FireBombTicks);
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}
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KillFireBomb(client)
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{
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KillTimer(g_FireBombTimers[client]);
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g_FireBombTimers[client] = INVALID_HANDLE;
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g_FireBombSerial[client] = 0;
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if (IsClientInGame(client))
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{
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SetEntityRenderColor(client, 255, 255, 255, 255);
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}
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}
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KillAllFireBombs()
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{
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new maxclients = GetMaxClients();
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for (new i = 1; i <= maxclients; i++)
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{
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if (g_FireBombTimers[i] != INVALID_HANDLE)
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{
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KillFireBomb(i);
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}
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KillFireBomb(i);
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}
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}
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PerformBurn(client, target, Float:seconds)
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{
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LogAction(client, target, "\"%L\" ignited \"%L\" (seconds \"%f\")", client, target, seconds);
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IgniteEntity(target, seconds);
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LogAction(client, target, "\"%L\" ignited \"%L\" (seconds \"%f\")", client, target, seconds);
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}
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PerformFireBomb(client, target, toggle)
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PerformFireBomb(client, target)
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{
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switch (toggle)
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if (g_FireBombSerial[client] == 0)
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{
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case (2):
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{
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if (g_FireBombTimers[target] == INVALID_HANDLE)
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{
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CreateFireBomb(target);
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LogAction(client, target, "\"%L\" set a FireBomb on \"%L\"", client, target);
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}
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else
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{
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KillFireBomb(target);
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SetEntityRenderColor(client, 255, 255, 255, 255);
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LogAction(client, target, "\"%L\" removed a FireBomb on \"%L\"", client, target);
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}
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}
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case (1):
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{
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if (g_FireBombTimers[target] == INVALID_HANDLE)
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{
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CreateFireBomb(target);
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LogAction(client, target, "\"%L\" set a FireBomb on \"%L\"", client, target);
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}
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}
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case (0):
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{
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if (g_FireBombTimers[target] != INVALID_HANDLE)
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{
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KillFireBomb(target);
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SetEntityRenderColor(client, 255, 255, 255, 255);
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LogAction(client, target, "\"%L\" removed a FireBomb on \"%L\"", client, target);
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}
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}
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CreateFireBomb(target);
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LogAction(client, target, "\"%L\" set a FireBomb on \"%L\"", client, target);
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}
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else
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{
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KillFireBomb(target);
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SetEntityRenderColor(client, 255, 255, 255, 255);
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LogAction(client, target, "\"%L\" removed a FireBomb on \"%L\"", client, target);
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}
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}
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public Action:Timer_FireBomb(Handle:timer, any:client)
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public Action:Timer_FireBomb(Handle:timer, any:value)
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{
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if (!IsClientInGame(client) || !IsPlayerAlive(client))
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{
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KillFireBomb(client);
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new client = value & 0x7f;
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new serial = value >> 7;
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return Plugin_Handled;
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}
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g_FireBombTracker[client]--;
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if (!IsClientInGame(client)
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|| !IsPlayerAlive(client)
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|| g_FireBombSerial[client] != serial)
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{
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KillFireBomb(client);
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return Plugin_Stop;
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}
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g_FireBombTime[client]--;
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new Float:vec[3];
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GetClientEyePosition(client, vec);
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if (g_FireBombTracker[client] > 0)
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if (g_FireBombTime[client] > 0)
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{
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new color;
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if (g_FireBombTracker[client] > 1)
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if (g_FireBombTime[client] > 1)
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{
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color = RoundToFloor(g_FireBombTracker[client] * (255.0 / GetConVarFloat(g_FireBombTicks)));
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color = RoundToFloor(g_FireBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FireBombTicks)));
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EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
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}
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else
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@@ -153,44 +123,45 @@ public Action:Timer_FireBomb(Handle:timer, any:client)
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decl String:name[64];
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GetClientName(client, name, sizeof(name));
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PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTracker[client]);
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PrintCenterTextAll("%t", "Till Explodes", name, g_FireBombTime[client]);
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
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TE_SendToAll();
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FireBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
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TE_SendToAll();
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return Plugin_Continue;
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}
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else
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{
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TE_SetupExplosion(vec, g_ExplosionSprite, 0.1, 1, 0, GetConVarInt(g_FireBombRadius), 5000);
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TE_SetupExplosion(vec, g_ExplosionSprite, 0.1, 1, 0, GetConVarInt(g_Cvar_FireBombRadius), 5000);
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TE_SendToAll();
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GetClientAbsOrigin(client, vec);
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vec[2] += 10;
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TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
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TE_SetupBeamRingPoint(vec, 50.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.5, 30.0, 1.5, orangeColor, 5, 0);
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TE_SendToAll();
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vec[2] += 15;
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TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SetupBeamRingPoint(vec, 40.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
vec[2] += 15;
|
||||
TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SetupBeamRingPoint(vec, 30.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.7, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
vec[2] += 15;
|
||||
TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SetupBeamRingPoint(vec, 20.0, GetConVarFloat(g_Cvar_FireBombRadius), g_BeamSprite, g_HaloSprite, 0, 10, 0.8, 30.0, 1.5, orangeColor, 5, 0);
|
||||
TE_SendToAll();
|
||||
|
||||
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
|
||||
IgniteEntity(client, GetConVarFloat(g_BurnDuration));
|
||||
IgniteEntity(client, GetConVarFloat(g_Cvar_BurnDuration));
|
||||
KillFireBomb(client);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
|
||||
if (GetConVarInt(g_FireBombMode) > 0)
|
||||
if (GetConVarInt(g_Cvar_FireBombMode) > 0)
|
||||
{
|
||||
new teamOnly = ((GetConVarInt(g_FireBombMode) == 1) ? true : false);
|
||||
new teamOnly = ((GetConVarInt(g_Cvar_FireBombMode) == 1) ? true : false);
|
||||
new maxClients = GetMaxClients();
|
||||
|
||||
for (new i = 1; i < maxClients; i++)
|
||||
@@ -210,20 +181,19 @@ public Action:Timer_FireBomb(Handle:timer, any:client)
|
||||
|
||||
new Float:distance = GetVectorDistance(vec, pos);
|
||||
|
||||
if (distance > GetConVarFloat(g_FireBombRadius))
|
||||
if (distance > GetConVarFloat(g_Cvar_FireBombRadius))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
new Float:duration = GetConVarFloat(g_BurnDuration);
|
||||
duration *= (GetConVarFloat(g_FireBombRadius) - distance) / GetConVarFloat(g_FireBombRadius);
|
||||
new Float:duration = GetConVarFloat(g_Cvar_BurnDuration);
|
||||
duration *= (GetConVarFloat(g_Cvar_FireBombRadius) - distance) / GetConVarFloat(g_Cvar_FireBombRadius);
|
||||
|
||||
IgniteEntity(i, duration);
|
||||
}
|
||||
}
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public AdminMenu_Burn(Handle:topmenu,
|
||||
@@ -367,7 +337,7 @@ public MenuHandler_FireBomb(Handle:menu, MenuAction:action, param1, param2)
|
||||
new String:name[32];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformFireBomb(param1, target, 2);
|
||||
PerformFireBomb(param1, target);
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Toggled FireBomb on target", "_s", name);
|
||||
}
|
||||
|
||||
@@ -390,7 +360,7 @@ public Action:Command_Burn(client, args)
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new Float:seconds = GetConVarFloat(g_BurnDuration);
|
||||
new Float:seconds = GetConVarFloat(g_Cvar_BurnDuration);
|
||||
|
||||
if (args > 1)
|
||||
{
|
||||
@@ -441,27 +411,12 @@ public Action:Command_FireBomb(client, args)
|
||||
{
|
||||
if (args < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_firebomb <#userid|name> [0/1]");
|
||||
ReplyToCommand(client, "[SM] Usage: sm_firebomb <#userid|name>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new toggle = 2;
|
||||
if (args > 1)
|
||||
{
|
||||
decl String:arg2[2];
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
if (arg2[0])
|
||||
{
|
||||
toggle = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
toggle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
decl String:target_name[MAX_TARGET_LENGTH];
|
||||
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
|
||||
@@ -482,7 +437,7 @@ public Action:Command_FireBomb(client, args)
|
||||
|
||||
for (new i = 0; i < target_count; i++)
|
||||
{
|
||||
PerformFireBomb(client, target_list[i], toggle);
|
||||
PerformFireBomb(client, target_list[i]);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
@@ -492,8 +447,7 @@ public Action:Command_FireBomb(client, args)
|
||||
else
|
||||
{
|
||||
ShowActivity2(client, "[SM] ", "%t", "Toggled FireBomb on target", "_s", target_name);
|
||||
}
|
||||
|
||||
}
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,11 +33,6 @@
|
||||
|
||||
new g_GravityTarget[MAXPLAYERS+1];
|
||||
|
||||
SetupGravity()
|
||||
{
|
||||
RegAdminCmd("sm_gravity", Command_Gravity, ADMFLAG_SLAY, "sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0");
|
||||
}
|
||||
|
||||
PerformGravity(client, target, Float:amount)
|
||||
{
|
||||
new offset = FindDataMapOffs(client, "m_flGravity");
|
||||
|
||||
+115
-160
@@ -31,98 +31,90 @@
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
new Handle:g_FreezeTimers[MAXPLAYERS+1];
|
||||
new Handle:g_FreezeBombTimers[MAXPLAYERS+1];
|
||||
new g_FreezeTracker[MAXPLAYERS+1];
|
||||
new g_FreezeBombTracker[MAXPLAYERS+1];
|
||||
new g_FreezeSerial[MAXPLAYERS+1] = { 0, ... };
|
||||
new g_FreezeBombSerial[MAXPLAYERS+1] = { 0, ... };
|
||||
new g_FreezeTime[MAXPLAYERS+1] = { 0, ... };
|
||||
new g_FreezeBombTime[MAXPLAYERS+1] = { 0, ... };
|
||||
|
||||
new Handle:g_FreezeDuration = INVALID_HANDLE;
|
||||
new Handle:g_FreezeBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_FreezeBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_FreezeBombMode = INVALID_HANDLE;
|
||||
|
||||
SetupIce()
|
||||
{
|
||||
RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]");
|
||||
RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]");
|
||||
|
||||
g_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0);
|
||||
g_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0);
|
||||
g_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0);
|
||||
g_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
|
||||
}
|
||||
new Handle:g_Cvar_FreezeDuration = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_FreezeBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_FreezeBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_FreezeBombMode = INVALID_HANDLE;
|
||||
|
||||
FreezeClient(client, time)
|
||||
{
|
||||
if (g_FreezeTimers[client] != INVALID_HANDLE)
|
||||
if (g_FreezeSerial[client] != 0)
|
||||
{
|
||||
UnfreezeClient(client);
|
||||
return;
|
||||
}
|
||||
|
||||
SetEntityMoveType(client, MOVETYPE_NONE);
|
||||
SetEntityRenderColor(client, 0, 128, 255, 192);
|
||||
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientEyePosition(client, vec);
|
||||
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
|
||||
g_FreezeTimers[client] = CreateTimer(1.0, Timer_Freeze, client, TIMER_REPEAT);
|
||||
g_FreezeTracker[client] = time;
|
||||
g_FreezeTime[client] = time;
|
||||
g_FreezeSerial[client] = ++ g_Serial_Gen;
|
||||
CreateTimer(1.0, Timer_Freeze, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
|
||||
}
|
||||
|
||||
UnfreezeClient(client)
|
||||
{
|
||||
KillFreezeTimer(client);
|
||||
g_FreezeSerial[client] = 0;
|
||||
g_FreezeTime[client] = 0;
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
GetClientEyePosition(client, vec);
|
||||
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
if (IsClientInGame(client))
|
||||
{
|
||||
new Float:vec[3];
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
GetClientEyePosition(client, vec);
|
||||
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
|
||||
SetEntityMoveType(client, MOVETYPE_WALK);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
|
||||
KillFreezeTimer(client)
|
||||
{
|
||||
KillTimer(g_FreezeTimers[client]);
|
||||
g_FreezeTimers[client] = INVALID_HANDLE;
|
||||
SetEntityMoveType(client, MOVETYPE_WALK);
|
||||
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
|
||||
CreateFreezeBomb(client)
|
||||
{
|
||||
g_FreezeBombTimers[client] = CreateTimer(1.0, Timer_FreezeBomb, client, TIMER_REPEAT);
|
||||
g_FreezeBombTracker[client] = GetConVarInt(g_FreezeBombTicks);
|
||||
if (g_FreezeBombSerial[client] != 0)
|
||||
{
|
||||
KillFreezeBomb(client);
|
||||
return;
|
||||
}
|
||||
g_FreezeBombTime[client] = GetConVarInt(g_Cvar_FreezeBombTicks);
|
||||
g_FreezeBombSerial[client] = ++g_Serial_Gen;
|
||||
CreateTimer(1.0, Timer_FreezeBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
|
||||
}
|
||||
|
||||
KillFreezeBomb(client)
|
||||
{
|
||||
KillTimer(g_FreezeBombTimers[client]);
|
||||
g_FreezeBombTimers[client] = INVALID_HANDLE;
|
||||
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
g_FreezeBombSerial[client] = 0;
|
||||
g_FreezeBombTime[client] = 0;
|
||||
|
||||
if (IsClientInGame(client))
|
||||
{
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
|
||||
KillAllFreezes()
|
||||
KillAllFreezes( )
|
||||
{
|
||||
new maxclients = GetMaxClients();
|
||||
for (new i = 1; i <= maxclients; i++)
|
||||
new maxclients = GetMaxClients( );
|
||||
|
||||
for(new i = 1; i < maxclients; i++)
|
||||
{
|
||||
if (g_FreezeTimers[i] != INVALID_HANDLE)
|
||||
if (g_FreezeSerial[i] != 0)
|
||||
{
|
||||
if(IsClientInGame(i))
|
||||
{
|
||||
UnfreezeClient(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillFreezeTimer(i);
|
||||
}
|
||||
}
|
||||
|
||||
if (g_FreezeBombTimers[i] != INVALID_HANDLE)
|
||||
UnfreezeClient(i);
|
||||
}
|
||||
|
||||
if (g_FreezeBombSerial[i] != 0)
|
||||
{
|
||||
KillFreezeBomb(i);
|
||||
}
|
||||
@@ -135,101 +127,79 @@ PerformFreeze(client, target, time)
|
||||
LogAction(client, target, "\"%L\" froze \"%L\"", client, target);
|
||||
}
|
||||
|
||||
PerformFreezeBomb(client, target, toggle)
|
||||
PerformFreezeBomb(client, target)
|
||||
{
|
||||
switch (toggle)
|
||||
if (g_FreezeBombSerial[target] != 0)
|
||||
{
|
||||
case (2):
|
||||
{
|
||||
if (g_FreezeBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (1):
|
||||
{
|
||||
if (g_FreezeBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (0):
|
||||
{
|
||||
if (g_FreezeBombTimers[target] != INVALID_HANDLE)
|
||||
{
|
||||
KillFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
KillFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateFreezeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
public Action:Timer_Freeze(Handle:timer, any:client)
|
||||
public Action:Timer_Freeze(Handle:timer, any:value)
|
||||
{
|
||||
if (!IsClientInGame(client))
|
||||
{
|
||||
KillFreezeTimer(client);
|
||||
new client = value & 0x7f;
|
||||
new serial = value >> 7;
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
if (!IsPlayerAlive(client))
|
||||
if (!IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| g_FreezeSerial[client] != serial)
|
||||
{
|
||||
UnfreezeClient(client);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_FreezeTracker[client]--;
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
if (g_FreezeTime[client] == 0)
|
||||
{
|
||||
UnfreezeClient(client);
|
||||
PrintHintText(client, "You are now unfrozen.");
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
PrintHintText(client, "You will be unfrozen in %d seconds.", g_FreezeTime[client]);
|
||||
g_FreezeTime[client]--;
|
||||
SetEntityMoveType(client, MOVETYPE_NONE);
|
||||
SetEntityRenderColor(client, 0, 128, 255, 135);
|
||||
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
|
||||
TE_SetupGlowSprite(vec, g_GlowSprite, 0.95, 1.5, 50);
|
||||
TE_SendToAll();
|
||||
TE_SendToAll();
|
||||
|
||||
if (g_FreezeTracker[client] == 0)
|
||||
{
|
||||
UnfreezeClient(client);
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public Action:Timer_FreezeBomb(Handle:timer, any:client)
|
||||
public Action:Timer_FreezeBomb(Handle:timer, any:value)
|
||||
{
|
||||
if (!IsClientInGame(client) || !IsPlayerAlive(client))
|
||||
new client = value & 0x7f;
|
||||
new serial = value >> 7;
|
||||
|
||||
if (!IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| g_FreezeBombSerial[client] != serial)
|
||||
{
|
||||
KillFreezeBomb(client);
|
||||
|
||||
return Plugin_Handled;
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
g_FreezeBombTracker[client]--;
|
||||
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientEyePosition(client, vec);
|
||||
|
||||
if (g_FreezeBombTracker[client] > 0)
|
||||
g_FreezeBombTime[client]--;
|
||||
|
||||
if (g_FreezeBombTime[client] > 0)
|
||||
{
|
||||
new color;
|
||||
|
||||
if (g_FreezeBombTracker[client] > 1)
|
||||
|
||||
if (g_FreezeBombTime[client] > 1)
|
||||
{
|
||||
color = RoundToFloor(g_FreezeBombTracker[client] * (255.0 / GetConVarFloat(g_FreezeBombTicks)));
|
||||
color = RoundToFloor(g_FreezeBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FreezeBombTicks)));
|
||||
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
}
|
||||
else
|
||||
@@ -242,30 +212,31 @@ public Action:Timer_FreezeBomb(Handle:timer, any:client)
|
||||
|
||||
decl String:name[64];
|
||||
GetClientName(client, name, sizeof(name));
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTracker[client]);
|
||||
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTime[client]);
|
||||
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
return Plugin_Continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_FreezeBombRadius), 5000);
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_Cvar_FreezeBombRadius), 5000);
|
||||
TE_SendToAll();
|
||||
|
||||
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
|
||||
KillFreezeBomb(client);
|
||||
FreezeClient(client, GetConVarInt(g_FreezeDuration));
|
||||
FreezeClient(client, GetConVarInt(g_Cvar_FreezeDuration));
|
||||
|
||||
if (GetConVarInt(g_FreezeBombMode) > 0)
|
||||
if (GetConVarInt(g_Cvar_FreezeBombMode) > 0)
|
||||
{
|
||||
new teamOnly = ((GetConVarInt(g_FreezeBombMode) == 1) ? true : false);
|
||||
new maxClients = GetMaxClients();
|
||||
new bool:teamOnly = ((GetConVarInt(g_Cvar_FreezeBombMode) == 1) ? true : false);
|
||||
new maxClients = GetMaxClients( );
|
||||
|
||||
for (new i = 1; i < maxClients; i++)
|
||||
{
|
||||
@@ -284,7 +255,7 @@ public Action:Timer_FreezeBomb(Handle:timer, any:client)
|
||||
|
||||
new Float:distance = GetVectorDistance(vec, pos);
|
||||
|
||||
if (distance > GetConVarFloat(g_FreezeBombRadius))
|
||||
if (distance > GetConVarFloat(g_Cvar_FreezeBombRadius))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -292,12 +263,11 @@ public Action:Timer_FreezeBomb(Handle:timer, any:client)
|
||||
TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
|
||||
TE_SendToAll();
|
||||
|
||||
FreezeClient(i, GetConVarInt(g_FreezeDuration));
|
||||
FreezeClient(i, GetConVarInt(g_Cvar_FreezeDuration));
|
||||
}
|
||||
}
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public AdminMenu_Freeze(Handle:topmenu,
|
||||
@@ -396,7 +366,7 @@ public MenuHandler_Freeze(Handle:menu, MenuAction:action, param1, param2)
|
||||
new String:name[32];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformFreeze(param1, target, GetConVarInt(g_FreezeDuration));
|
||||
PerformFreeze(param1, target, GetConVarInt(g_Cvar_FreezeDuration));
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Froze target", "_s", name);
|
||||
}
|
||||
|
||||
@@ -442,7 +412,7 @@ public MenuHandler_FreezeBomb(Handle:menu, MenuAction:action, param1, param2)
|
||||
new String:name[32];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformFreezeBomb(param1, target, 2);
|
||||
PerformFreezeBomb(param1, target);
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Toggled FreezeBomb on target", "_s", name);
|
||||
}
|
||||
|
||||
@@ -465,7 +435,7 @@ public Action:Command_Freeze(client, args)
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new seconds = GetConVarInt(g_FreezeDuration);
|
||||
new seconds = GetConVarInt(g_Cvar_FreezeDuration);
|
||||
|
||||
if (args > 1)
|
||||
{
|
||||
@@ -516,27 +486,12 @@ public Action:Command_FreezeBomb(client, args)
|
||||
{
|
||||
if (args < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_freezebomb <#userid|name> [0/1]");
|
||||
ReplyToCommand(client, "[SM] Usage: sm_freezebomb <#userid|name>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new toggle = 2;
|
||||
if (args > 1)
|
||||
{
|
||||
decl String:arg2[2];
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
if (arg2[0])
|
||||
{
|
||||
toggle = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
toggle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
decl String:target_name[MAX_TARGET_LENGTH];
|
||||
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
|
||||
@@ -557,7 +512,7 @@ public Action:Command_FreezeBomb(client, args)
|
||||
|
||||
for (new i = 0; i < target_count; i++)
|
||||
{
|
||||
PerformFreezeBomb(client, target_list[i], toggle);
|
||||
PerformFreezeBomb(client, target_list[i]);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
|
||||
@@ -30,11 +30,6 @@
|
||||
*
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
SetupNoClip()
|
||||
{
|
||||
RegAdminCmd("sm_noclip", Command_NoClip, ADMFLAG_SLAY|ADMFLAG_CHEATS, "sm_noclip <#userid|name>");
|
||||
}
|
||||
|
||||
PerformNoClip(client, target)
|
||||
{
|
||||
|
||||
+55
-100
@@ -31,107 +31,79 @@
|
||||
* Version: $Id$
|
||||
*/
|
||||
|
||||
new Handle:g_TimeBombTimers[MAXPLAYERS+1];
|
||||
new g_TimeBombTracker[MAXPLAYERS+1];
|
||||
new g_TimeBombSerial[MAXPLAYERS+1] = { 0, ... };
|
||||
new g_TimeBombTime[MAXPLAYERS+1] = { 0, ... };
|
||||
|
||||
new Handle:g_TimeBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_TimeBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_TimeBombMode = INVALID_HANDLE;
|
||||
|
||||
SetupTimeBomb()
|
||||
{
|
||||
RegAdminCmd("sm_timebomb", Command_TimeBomb, ADMFLAG_SLAY, "sm_timebomb <#userid|name> [0/1]");
|
||||
|
||||
g_TimeBombTicks = CreateConVar("sm_timebomb_ticks", "10", "Sets how long the timebomb fuse is.", 0, true, 5.0, true, 120.0);
|
||||
g_TimeBombRadius = CreateConVar("sm_timebomb_radius", "600", "Sets the bomb blast radius.", 0, true, 50.0, true, 3000.0);
|
||||
g_TimeBombMode = CreateConVar("sm_timebomb_mode", "0", "Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
|
||||
}
|
||||
new Handle:g_Cvar_TimeBombTicks = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_TimeBombRadius = INVALID_HANDLE;
|
||||
new Handle:g_Cvar_TimeBombMode = INVALID_HANDLE;
|
||||
|
||||
CreateTimeBomb(client)
|
||||
{
|
||||
g_TimeBombTimers[client] = CreateTimer(1.0, Timer_TimeBomb, client, TIMER_REPEAT);
|
||||
g_TimeBombTracker[client] = GetConVarInt(g_TimeBombTicks);
|
||||
g_TimeBombSerial[client] = ++g_Serial_Gen;
|
||||
CreateTimer(1.0, Timer_TimeBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS);
|
||||
g_TimeBombTime[client] = GetConVarInt(g_Cvar_TimeBombTicks);
|
||||
}
|
||||
|
||||
KillTimeBomb(client)
|
||||
{
|
||||
KillTimer(g_TimeBombTimers[client]);
|
||||
g_TimeBombTimers[client] = INVALID_HANDLE;
|
||||
g_TimeBombSerial[client] = 0;
|
||||
|
||||
if (IsClientInGame(client))
|
||||
{
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
}
|
||||
}
|
||||
|
||||
KillAllTimeBombs()
|
||||
{
|
||||
new maxclients = GetMaxClients();
|
||||
|
||||
for (new i = 1; i <= maxclients; i++)
|
||||
{
|
||||
if (g_TimeBombTimers[i] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimeBomb(i);
|
||||
}
|
||||
KillTimeBomb(i);
|
||||
}
|
||||
}
|
||||
|
||||
PerformTimeBomb(client, target, toggle)
|
||||
PerformTimeBomb(client, target)
|
||||
{
|
||||
switch (toggle)
|
||||
if (g_TimeBombSerial[target] == 0)
|
||||
{
|
||||
case (2):
|
||||
{
|
||||
if (g_TimeBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateTimeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillTimeBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (1):
|
||||
{
|
||||
if (g_TimeBombTimers[target] == INVALID_HANDLE)
|
||||
{
|
||||
CreateTimeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
case (0):
|
||||
{
|
||||
if (g_TimeBombTimers[target] != INVALID_HANDLE)
|
||||
{
|
||||
KillTimeBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
CreateTimeBomb(target);
|
||||
LogAction(client, target, "\"%L\" set a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
KillTimeBomb(target);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
LogAction(client, target, "\"%L\" removed a TimeBomb on \"%L\"", client, target);
|
||||
}
|
||||
}
|
||||
|
||||
public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
public Action:Timer_TimeBomb(Handle:timer, any:value)
|
||||
{
|
||||
if (!IsClientInGame(client) || !IsPlayerAlive(client))
|
||||
{
|
||||
KillTimeBomb(client);
|
||||
new client = value & 0x7f;
|
||||
new serial = value >> 7;
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
g_TimeBombTracker[client]--;
|
||||
if (!IsClientInGame(client)
|
||||
|| !IsPlayerAlive(client)
|
||||
|| serial != g_TimeBombSerial[client])
|
||||
{
|
||||
KillTimeBomb(client);
|
||||
return Plugin_Stop;
|
||||
}
|
||||
g_TimeBombTime[client]--;
|
||||
|
||||
new Float:vec[3];
|
||||
GetClientEyePosition(client, vec);
|
||||
|
||||
if (g_TimeBombTracker[client] > 0)
|
||||
if (g_TimeBombTime[client] > 0)
|
||||
{
|
||||
new color;
|
||||
|
||||
if (g_TimeBombTracker[client] > 1)
|
||||
if (g_TimeBombTime[client] > 1)
|
||||
{
|
||||
color = RoundToFloor(g_TimeBombTracker[client] * (128.0 / GetConVarFloat(g_TimeBombTicks)));
|
||||
color = RoundToFloor(g_TimeBombTime[client] * (128.0 / GetConVarFloat(g_Cvar_TimeBombTicks)));
|
||||
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
}
|
||||
else
|
||||
@@ -144,19 +116,20 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
|
||||
decl String:name[64];
|
||||
GetClientName(client, name, sizeof(name));
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTracker[client]);
|
||||
PrintCenterTextAll("%t", "Till Explodes", name, g_TimeBombTime[client]);
|
||||
|
||||
GetClientAbsOrigin(client, vec);
|
||||
vec[2] += 10;
|
||||
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_TimeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
|
||||
TE_SendToAll();
|
||||
return Plugin_Continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_TimeBombRadius), 5000);
|
||||
TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_Cvar_TimeBombRadius), 5000);
|
||||
TE_SendToAll();
|
||||
|
||||
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
|
||||
@@ -165,13 +138,11 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
KillTimeBomb(client);
|
||||
SetEntityRenderColor(client, 255, 255, 255, 255);
|
||||
|
||||
if (GetConVarInt(g_TimeBombMode) > 0)
|
||||
if (GetConVarInt(g_Cvar_TimeBombMode) > 0)
|
||||
{
|
||||
new teamOnly = ((GetConVarInt(g_TimeBombMode) == 1) ? true : false);
|
||||
new teamOnly = ((GetConVarInt(g_Cvar_TimeBombMode) == 1) ? true : false);
|
||||
new maxClients = GetMaxClients();
|
||||
|
||||
//g_FilteredEntity = client;
|
||||
|
||||
for (new i = 1; i < maxClients; i++)
|
||||
{
|
||||
if (!IsClientInGame(i) || !IsPlayerAlive(i) || i == client)
|
||||
@@ -189,19 +160,19 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
|
||||
new Float:distance = GetVectorDistance(vec, pos);
|
||||
|
||||
if (distance > GetConVarFloat(g_TimeBombRadius))
|
||||
if (distance > GetConVarFloat(g_Cvar_TimeBombRadius))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
new damage = 220;
|
||||
damage = RoundToFloor(damage * ((GetConVarFloat(g_TimeBombRadius) - distance) / GetConVarFloat(g_TimeBombRadius)));
|
||||
damage = RoundToFloor(damage * ((GetConVarFloat(g_Cvar_TimeBombRadius) - distance) / GetConVarFloat(g_Cvar_TimeBombRadius)));
|
||||
|
||||
SlapPlayer(i, damage, false);
|
||||
TE_SetupExplosion(pos, g_ExplosionSprite, 0.05, 1, 0, 1, 1);
|
||||
TE_SendToAll();
|
||||
|
||||
/*
|
||||
/* ToDo
|
||||
new Float:dir[3];
|
||||
SubtractVectors(vec, pos, dir);
|
||||
TR_TraceRayFilter(vec, dir, MASK_SOLID, RayType_Infinite, TR_Filter_Client);
|
||||
@@ -209,7 +180,7 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
if (i == TR_GetEntityIndex())
|
||||
{
|
||||
new damage = 100;
|
||||
new radius = GetConVarInt(g_TimeBombRadius) / 2;
|
||||
new radius = GetConVarInt(g_Cvar_TimeBombRadius) / 2;
|
||||
|
||||
if (distance > radius)
|
||||
{
|
||||
@@ -222,9 +193,8 @@ public Action:Timer_TimeBomb(Handle:timer, any:client)
|
||||
*/
|
||||
}
|
||||
}
|
||||
return Plugin_Stop;
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public AdminMenu_TimeBomb(Handle:topmenu,
|
||||
@@ -292,7 +262,7 @@ public MenuHandler_TimeBomb(Handle:menu, MenuAction:action, param1, param2)
|
||||
new String:name[32];
|
||||
GetClientName(target, name, sizeof(name));
|
||||
|
||||
PerformTimeBomb(param1, target, 2);
|
||||
PerformTimeBomb(param1, target);
|
||||
ShowActivity2(param1, "[SM] ", "%t", "Toggled TimeBomb on target", "_s", name);
|
||||
}
|
||||
|
||||
@@ -308,27 +278,12 @@ public Action:Command_TimeBomb(client, args)
|
||||
{
|
||||
if (args < 1)
|
||||
{
|
||||
ReplyToCommand(client, "[SM] Usage: sm_timebomb <#userid|name> [0/1]");
|
||||
ReplyToCommand(client, "[SM] Usage: sm_timebomb <#userid|name>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
decl String:arg[65];
|
||||
GetCmdArg(1, arg, sizeof(arg));
|
||||
|
||||
new toggle = 2;
|
||||
if (args > 1)
|
||||
{
|
||||
decl String:arg2[2];
|
||||
GetCmdArg(2, arg2, sizeof(arg2));
|
||||
if (arg2[0])
|
||||
{
|
||||
toggle = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
toggle = 0;
|
||||
}
|
||||
}
|
||||
|
||||
decl String:target_name[MAX_TARGET_LENGTH];
|
||||
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
|
||||
@@ -349,7 +304,7 @@ public Action:Command_TimeBomb(client, args)
|
||||
|
||||
for (new i = 0; i < target_count; i++)
|
||||
{
|
||||
PerformTimeBomb(client, target_list[i], toggle);
|
||||
PerformTimeBomb(client, target_list[i]);
|
||||
}
|
||||
|
||||
if (tn_is_ml)
|
||||
|
||||
Reference in New Issue
Block a user