Gameconfs now support descriptions to identify games with '!' at the beginning of the string
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401070
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				@ -32,7 +32,8 @@
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_mod[255];
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char g_Game[256];
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char g_GameDesc[256] = {'!', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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@ -106,10 +107,11 @@ SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, "#default") == 0)
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				|| (strcmp(name, g_mod) == 0))
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				|| (strcasecmp(name, g_Game) == 0)
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				|| (strcasecmp(name, g_GameDesc) == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_mod, name, sizeof(m_mod));
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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@ -126,7 +128,7 @@ SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0)
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					 && (strcmp(m_mod, "#default") == 0))
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					 && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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@ -144,8 +146,8 @@ SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_prop[0] = '\0';
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			m_class[0] = '\0';
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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@ -185,9 +187,9 @@ SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value,
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	{
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		if (strcmp(key, "class") == 0)
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		{
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			strncopy(m_class, value, sizeof(m_class));
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			strncopy(m_Class, value, sizeof(m_Class));
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		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_prop, value, sizeof(m_prop));
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			strncopy(m_Prop, value, sizeof(m_Prop));
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		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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@ -197,7 +199,7 @@ SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value,
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		sm_trie_replace(m_pKeys, key, (void *)id);
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0
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			&& strcmp(value, g_mod) == 0)
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			&& (strcasecmp(value, g_Game) == 0 || strcasecmp(value, g_GameDesc) == 0))
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		{
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			bShouldBeReadingDefault = true;
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		}
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@ -242,10 +244,10 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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		{
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			/* Parse the offset... */
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			if (m_class[0] != '\0'
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				&& m_prop[0] != '\0')
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			if (m_Class[0] != '\0'
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				&& m_Prop[0] != '\0')
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			{
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				SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
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				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
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				if (pProp)
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				{
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					int val = pProp->GetOffset();
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@ -253,14 +255,14 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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					sm_trie_replace(m_pProps, m_offset, pProp);
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				} else {
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					/* Check if it's a non-default game and no offsets exist */
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					if (((strcmp(m_mod, "*") != 0) && strcmp(m_mod, "#default") != 0)
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					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
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						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
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					{
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						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
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							m_class,
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							m_prop,
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							m_Class,
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							m_Prop,
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							m_pFile,
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							m_mod);
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							m_Game);
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					}
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				}
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			}
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@ -491,7 +493,8 @@ void GameConfigManager::OnSourceModStartup(bool late)
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{
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	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
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	strncopy(g_mod, g_SourceMod.GetGameFolderName(), sizeof(g_mod));
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	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
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	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
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}
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void GameConfigManager::OnSourceModAllInitialized()
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@ -60,10 +60,10 @@ private:
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	/* Parse states */
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	int m_ParseState;
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	unsigned int m_IgnoreLevel;
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	char m_class[64];
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	char m_prop[64];
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	char m_Class[64];
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	char m_Prop[64];
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	char m_offset[64];
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	char m_mod[255];
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	char m_Game[256];
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	bool bShouldBeReadingDefault;
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};
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