Gameconfs now support descriptions to identify games with '!' at the beginning of the string

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401070
This commit is contained in:
Scott Ehlert 2007-07-08 09:34:20 +00:00
parent b3eb0d8631
commit da8399c870
2 changed files with 23 additions and 20 deletions

View File

@ -32,7 +32,8 @@
GameConfigManager g_GameConfigs;
IGameConfig *g_pGameConf = NULL;
char g_mod[255];
char g_Game[256];
char g_GameDesc[256] = {'!', '\0'};
#define PSTATE_NONE 0
#define PSTATE_GAMES 1
@ -106,10 +107,11 @@ SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes
{
if ((strcmp(name, "*") == 0)
|| (strcmp(name, "#default") == 0)
|| (strcmp(name, g_mod) == 0))
|| (strcasecmp(name, g_Game) == 0)
|| (strcasecmp(name, g_GameDesc) == 0))
{
m_ParseState = PSTATE_GAMEDEFS;
strncopy(m_mod, name, sizeof(m_mod));
strncopy(m_Game, name, sizeof(m_Game));
} else {
m_IgnoreLevel++;
}
@ -126,7 +128,7 @@ SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes
m_ParseState = PSTATE_GAMEDEFS_KEYS;
}
else if ((strcmp(name, "#supported") == 0)
&& (strcmp(m_mod, "#default") == 0))
&& (strcmp(m_Game, "#default") == 0))
{
m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
/* Ignore this section unless we get a game. */
@ -144,8 +146,8 @@ SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_prop[0] = '\0';
m_class[0] = '\0';
m_Prop[0] = '\0';
m_Class[0] = '\0';
strncopy(m_offset, name, sizeof(m_offset));
m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
break;
@ -185,9 +187,9 @@ SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value,
{
if (strcmp(key, "class") == 0)
{
strncopy(m_class, value, sizeof(m_class));
strncopy(m_Class, value, sizeof(m_Class));
} else if (strcmp(key, "prop") == 0) {
strncopy(m_prop, value, sizeof(m_prop));
strncopy(m_Prop, value, sizeof(m_Prop));
} else if (strcmp(key, PLATFORM_NAME) == 0) {
int val = atoi(value);
sm_trie_replace(m_pOffsets, m_offset, (void *)val);
@ -197,7 +199,7 @@ SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value,
sm_trie_replace(m_pKeys, key, (void *)id);
} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
if (strcmp(key, "game") == 0
&& strcmp(value, g_mod) == 0)
&& (strcasecmp(value, g_Game) == 0 || strcasecmp(value, g_GameDesc) == 0))
{
bShouldBeReadingDefault = true;
}
@ -242,10 +244,10 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
/* Parse the offset... */
if (m_class[0] != '\0'
&& m_prop[0] != '\0')
if (m_Class[0] != '\0'
&& m_Prop[0] != '\0')
{
SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
if (pProp)
{
int val = pProp->GetOffset();
@ -253,14 +255,14 @@ SMCParseResult CGameConfig::ReadSMC_LeavingSection()
sm_trie_replace(m_pProps, m_offset, pProp);
} else {
/* Check if it's a non-default game and no offsets exist */
if (((strcmp(m_mod, "*") != 0) && strcmp(m_mod, "#default") != 0)
if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
{
g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")",
m_class,
m_prop,
m_Class,
m_Prop,
m_pFile,
m_mod);
m_Game);
}
}
}
@ -491,7 +493,8 @@ void GameConfigManager::OnSourceModStartup(bool late)
{
LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
strncopy(g_mod, g_SourceMod.GetGameFolderName(), sizeof(g_mod));
strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
}
void GameConfigManager::OnSourceModAllInitialized()

View File

@ -60,10 +60,10 @@ private:
/* Parse states */
int m_ParseState;
unsigned int m_IgnoreLevel;
char m_class[64];
char m_prop[64];
char m_Class[64];
char m_Prop[64];
char m_offset[64];
char m_mod[255];
char m_Game[256];
bool bShouldBeReadingDefault;
};