Speculative fix for CS:GO GetClientAuthId issue...
This commit is contained in:
parent
7fda6e412a
commit
d5ff829952
@ -2035,7 +2035,7 @@ void CPlayer::UpdateAuthIds()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
#if SOURCE_ENGINE < SE_ORANGEBOX
|
#if SOURCE_ENGINE < SE_ORANGEBOX || SOURCE_ENGINE == SE_CSGO
|
||||||
const char * pAuth = GetAuthString();
|
const char * pAuth = GetAuthString();
|
||||||
/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
|
/* STEAM_0:1:123123 | STEAM_ID_LAN | STEAM_ID_PENDING */
|
||||||
if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
|
if (pAuth && (strlen(pAuth) > 10) && pAuth[8] != '_')
|
||||||
|
Loading…
Reference in New Issue
Block a user