function names now follow convention

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40697
This commit is contained in:
David Anderson
2007-04-13 07:17:52 +00:00
parent ab4f11e4f5
commit c7db185400
2 changed files with 18 additions and 18 deletions
+9 -9
View File
@@ -395,7 +395,7 @@ native GetClientFrags(client);
* @return Data rate.
* @error Invalid client index, client not in game, or fake client.
*/
native GetDataRate(client);
native GetClientDataRate(client);
/**
* Returns if a client is timing out
@@ -404,7 +404,7 @@ native GetDataRate(client);
* @return True if client is timing out, false otherwise.
* @error Invalid client index, client not in game, or fake client.
*/
native bool:IsTimingOut(client);
native bool:IsClientTimingOut(client);
/**
* Returns the client's connection time in seconds.
@@ -413,7 +413,7 @@ native bool:IsTimingOut(client);
* @return Connection time.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetTimeConnected(client);
native Float:GetClientTime(client);
/**
* Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
@@ -423,7 +423,7 @@ native Float:GetTimeConnected(client);
* @return Latency.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetLatency(client, NetFlow:flow);
native Float:GetClientLatency(client, NetFlow:flow);
/**
* Returns the client's average packet latency in seconds.
@@ -433,7 +433,7 @@ native Float:GetLatency(client, NetFlow:flow);
* @return Average latency.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetAvgLatency(client, NetFlow:flow);
native Float:GetClientAvgLatency(client, NetFlow:flow);
/**
* Returns the client's average packet loss, values go from 0 to 1 (for percentages).
@@ -443,7 +443,7 @@ native Float:GetAvgLatency(client, NetFlow:flow);
* @return Average packet loss.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetAvgLoss(client, NetFlow:flow);
native Float:GetClientAvgLoss(client, NetFlow:flow);
/**
* Returns the client's average packet choke, values go from 0 to 1 (for percentages).
@@ -453,7 +453,7 @@ native Float:GetAvgLoss(client, NetFlow:flow);
* @return Average packet choke.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetAvgChoke(client, NetFlow:flow);
native Float:GetClientAvgChoke(client, NetFlow:flow);
/**
* Returns the client's data flow in bytes/sec.
@@ -463,7 +463,7 @@ native Float:GetAvgChoke(client, NetFlow:flow);
* @return Data flow.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetAvgData(client, NetFlow:flow);
native Float:GetClientAvgData(client, NetFlow:flow);
/**
* Returns the client's average packet frequency in packets/sec.
@@ -473,7 +473,7 @@ native Float:GetAvgData(client, NetFlow:flow);
* @return Packet frequency.
* @error Invalid client index, client not in game, or fake client.
*/
native Float:GetAvgPackets(client, NetFlow:flow);
native Float:GetClientAvgPackets(client, NetFlow:flow);
/**
* Translates an userid index to the real player index.