diff --git a/core/smn_player.cpp b/core/smn_player.cpp index 042b21d8..c093848d 100644 --- a/core/smn_player.cpp +++ b/core/smn_player.cpp @@ -845,15 +845,15 @@ REGISTER_NATIVES(playernatives) {"GetClientWeapon", GetWeaponName}, {"GetClientModel", GetModelName}, {"GetClientHealth", GetHealth}, - {"GetTimeConnected", GetTimeConnected}, - {"GetDataRate", GetDataRate}, - {"IsTimingOut", IsTimingOut}, - {"GetLatency", GetLatency}, - {"GetAvgLatency", GetAvgLatency}, - {"GetAvgLoss", GetAvgLoss}, - {"GetAvgChoke", GetAvgChoke}, - {"GetAvgData", GetAvgData}, - {"GetAvgPackets", GetAvgPackets}, + {"GetClientTime", GetTimeConnected}, + {"GetClientDataRate", GetDataRate}, + {"IsClentTimingOut", IsTimingOut}, + {"GetClientLatency", GetLatency}, + {"GetClientAvgLatency", GetAvgLatency}, + {"GetClientAvgLoss", GetAvgLoss}, + {"GetClientAvgChoke", GetAvgChoke}, + {"GetClientAvgData", GetAvgData}, + {"GetClientAvgPackets", GetAvgPackets}, {"GetClientOfUserId", GetClientOfUserId}, {NULL, NULL} }; diff --git a/plugins/include/clients.inc b/plugins/include/clients.inc index f2f169d4..a01280a6 100644 --- a/plugins/include/clients.inc +++ b/plugins/include/clients.inc @@ -395,7 +395,7 @@ native GetClientFrags(client); * @return Data rate. * @error Invalid client index, client not in game, or fake client. */ -native GetDataRate(client); +native GetClientDataRate(client); /** * Returns if a client is timing out @@ -404,7 +404,7 @@ native GetDataRate(client); * @return True if client is timing out, false otherwise. * @error Invalid client index, client not in game, or fake client. */ -native bool:IsTimingOut(client); +native bool:IsClientTimingOut(client); /** * Returns the client's connection time in seconds. @@ -413,7 +413,7 @@ native bool:IsTimingOut(client); * @return Connection time. * @error Invalid client index, client not in game, or fake client. */ -native Float:GetTimeConnected(client); +native Float:GetClientTime(client); /** * Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering. @@ -423,7 +423,7 @@ native Float:GetTimeConnected(client); * @return Latency. * @error Invalid client index, client not in game, or fake client. */ -native Float:GetLatency(client, NetFlow:flow); +native Float:GetClientLatency(client, NetFlow:flow); /** * Returns the client's average packet latency in seconds. @@ -433,7 +433,7 @@ native Float:GetLatency(client, NetFlow:flow); * @return Average latency. * @error Invalid client index, client not in game, or fake client. */ -native Float:GetAvgLatency(client, NetFlow:flow); +native Float:GetClientAvgLatency(client, NetFlow:flow); /** * Returns the client's average packet loss, values go from 0 to 1 (for percentages). @@ -443,7 +443,7 @@ native Float:GetAvgLatency(client, NetFlow:flow); * @return Average packet loss. * @error Invalid client index, client not in game, or fake client. */ -native Float:GetAvgLoss(client, NetFlow:flow); +native Float:GetClientAvgLoss(client, NetFlow:flow); /** * Returns the client's average packet choke, values go from 0 to 1 (for percentages). @@ -453,7 +453,7 @@ native Float:GetAvgLoss(client, NetFlow:flow); * @return Average packet choke. * @error Invalid client index, client not in game, or fake client. */ -native Float:GetAvgChoke(client, NetFlow:flow); +native Float:GetClientAvgChoke(client, NetFlow:flow); /** * Returns the client's data flow in bytes/sec. @@ -463,7 +463,7 @@ native Float:GetAvgChoke(client, NetFlow:flow); * @return Data flow. * @error Invalid client index, client not in game, or fake client. */ -native Float:GetAvgData(client, NetFlow:flow); +native Float:GetClientAvgData(client, NetFlow:flow); /** * Returns the client's average packet frequency in packets/sec. @@ -473,7 +473,7 @@ native Float:GetAvgData(client, NetFlow:flow); * @return Packet frequency. * @error Invalid client index, client not in game, or fake client. */ -native Float:GetAvgPackets(client, NetFlow:flow); +native Float:GetClientAvgPackets(client, NetFlow:flow); /** * Translates an userid index to the real player index.