Fixed basechat not checking client in-game status for display center text (bug 3372).
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@ -432,7 +432,7 @@ DisplayCenterTextToAll(client, String:message[])
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for (new i = 1; i < MaxClients; i++)
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for (new i = 1; i < MaxClients; i++)
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{
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{
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if (!IsClientConnected(i) || IsFakeClient(i))
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if (!IsClientInGame(i) || IsFakeClient(i))
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{
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{
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continue;
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continue;
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}
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}
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