Fixed a few minor spacing things in sp incs to not fool API parser.

This commit is contained in:
Nicholas Hastings 2011-11-04 10:01:33 -04:00
parent 49a860bc9e
commit c1aa49ef3a
2 changed files with 6 additions and 6 deletions

View File

@ -88,7 +88,7 @@ native ClearArray(Handle:array);
* @return New handle to the cloned array object * @return New handle to the cloned array object
* @error Invalid Handle * @error Invalid Handle
*/ */
native Handle:CloneArray(Handle:array); native Handle:CloneArray(Handle:array);
/** /**
* Resizes an array. If the size is smaller than the current size, * Resizes an array. If the size is smaller than the current size,

View File

@ -189,7 +189,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
* forward from being called. * forward from being called.
* @noreturn * @noreturn
*/ */
native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false); native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false);
/** /**
* Gets a weapon name from a weapon alias * Gets a weapon name from a weapon alias
@ -201,7 +201,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
* *
* @note Will set the buffer to the original alias if it is not an alias to a weapon. * @note Will set the buffer to the original alias if it is not an alias to a weapon.
*/ */
native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size); native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size);
/** /**
* Gets a weapon's price * Gets a weapon's price
@ -214,7 +214,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
* @error Invalid client, failing to get weapon info, or failing to get price offset. * @error Invalid client, failing to get weapon info, or failing to get price offset.
* @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price. * @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
*/ */
native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false); native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
/** /**
* Gets a clients clan tag * Gets a clients clan tag
@ -225,7 +225,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
* *
* @error Invalid client. * @error Invalid client.
*/ */
native CS_GetClientClanTag(client, String:buffer[], size); native CS_GetClientClanTag(client, String:buffer[], size);
/** /**
* Sets a clients clan tag * Sets a clients clan tag
@ -235,7 +235,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
* *
* @error Invalid client. * @error Invalid client.
*/ */
native CS_SetClientClanTag(client, const String:tag[]); native CS_SetClientClanTag(client, const String:tag[]);
/** /**
* Do not edit below this line! * Do not edit below this line!