Fixed a few minor spacing things in sp incs to not fool API parser.
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@ -88,7 +88,7 @@ native ClearArray(Handle:array);
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* @return New handle to the cloned array object
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* @return New handle to the cloned array object
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* @error Invalid Handle
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* @error Invalid Handle
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*/
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*/
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native Handle:CloneArray(Handle:array);
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native Handle:CloneArray(Handle:array);
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/**
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/**
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* Resizes an array. If the size is smaller than the current size,
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* Resizes an array. If the size is smaller than the current size,
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@ -189,7 +189,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
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* forward from being called.
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* forward from being called.
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* @noreturn
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* @noreturn
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*/
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*/
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native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false);
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native CS_TerminateRound(Float:delay, CSRoundEndReason:reason, bool:blockhook = false);
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/**
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/**
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* Gets a weapon name from a weapon alias
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* Gets a weapon name from a weapon alias
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@ -201,7 +201,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
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*
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*
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* @note Will set the buffer to the original alias if it is not an alias to a weapon.
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* @note Will set the buffer to the original alias if it is not an alias to a weapon.
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*/
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*/
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native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size);
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native CS_GetTranslatedWeaponAlias(const String:alias[], String:weapon[], size);
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/**
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/**
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* Gets a weapon's price
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* Gets a weapon's price
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@ -214,7 +214,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
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* @error Invalid client, failing to get weapon info, or failing to get price offset.
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* @error Invalid client, failing to get weapon info, or failing to get price offset.
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* @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
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* @note c4, knife and shield will always return 0. vest, vest helmet and night vision will always return default price.
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*/
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*/
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native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
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native CS_GetWeaponPrice(client, CSWeaponID:id, bool:defaultprice = false);
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/**
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/**
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* Gets a clients clan tag
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* Gets a clients clan tag
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@ -225,7 +225,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
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*
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*
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* @error Invalid client.
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* @error Invalid client.
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*/
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*/
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native CS_GetClientClanTag(client, String:buffer[], size);
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native CS_GetClientClanTag(client, String:buffer[], size);
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/**
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/**
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* Sets a clients clan tag
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* Sets a clients clan tag
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@ -235,7 +235,7 @@ native CS_DropWeapon(client, weaponIndex, bool:toss, bool:blockhook = false);
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*
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*
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* @error Invalid client.
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* @error Invalid client.
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*/
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*/
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native CS_SetClientClanTag(client, const String:tag[]);
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native CS_SetClientClanTag(client, const String:tag[]);
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/**
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/**
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* Do not edit below this line!
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* Do not edit below this line!
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