-Added support for CGameRules calls to SDKTools
-Changed some game names in sdktools.games.txt to descriptions

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401071
This commit is contained in:
Scott Ehlert 2007-07-08 09:46:27 +00:00
parent da8399c870
commit c0a869106f
8 changed files with 235 additions and 116 deletions

View File

@ -25,6 +25,7 @@
#include "vcallbuilder.h"
#include "vnatives.h"
#include "tempents.h"
#include "gamerules.h"
/**
* @file extension.cpp
@ -102,7 +103,9 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
void SDKTools::SDK_OnAllLoaded()
{
SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
g_TEManager.Initialize();
InitializeGameRules();
}
bool SDKTools::QueryRunning(char *error, size_t maxlength)

View File

@ -187,6 +187,10 @@
RelativePath="..\extension.cpp"
>
</File>
<File
RelativePath="..\gamerules.cpp"
>
</File>
<File
RelativePath="..\tempents.cpp"
>
@ -229,6 +233,10 @@
RelativePath="..\extension.h"
>
</File>
<File
RelativePath="..\gamerules.h"
>
</File>
<File
RelativePath="..\tempents.h"
>

View File

@ -80,6 +80,8 @@ ValveCall *CreateValveCall(void *addr,
ValveCall *vc = new ValveCall;
vc->type = vcalltype;
size_t size = 0;
vc->stackSize = 0;
@ -109,16 +111,24 @@ ValveCall *CreateValveCall(void *addr,
{
thisinfo = &thisbuf;
thisinfo->type = PassType_Basic;
if (vcalltype == ValveCall_Entity)
switch (vcalltype)
{
case ValveCall_Entity:
thisinfo->vtype = Valve_CBaseEntity;
thisinfo->flags = PASSFLAG_BYVAL;
thisinfo->decflags |= VDECODE_FLAG_ALLOWWORLD;
} else if (vcalltype == ValveCall_Player) {
break;
case ValveCall_Player:
thisinfo->vtype = Valve_CBasePlayer;
thisinfo->flags = PASSFLAG_BYVAL;
thisinfo->decflags = 0;
break;
case ValveCall_GameRules:
thisinfo->vtype = Valve_POD;
thisinfo->flags = PASSFLAG_ASPOINTER;
thisinfo->decflags = 0;
}
thisinfo->encflags = 0;
thisinfo->flags = PASSFLAG_BYVAL;
thisinfo->offset = 0;
vc->stackSize += sizeof(void *);
cv = CallConv_ThisCall;
@ -227,6 +237,8 @@ ValveCall *CreateValveVCall(unsigned int vtableIdx,
ValveCall *vc = new ValveCall;
vc->type = vcalltype;
size_t size = 0;
vc->stackSize = 0;
@ -314,16 +326,25 @@ ValveCall *CreateValveVCall(unsigned int vtableIdx,
/* Save the this info for the dynamic decoder */
vc->thisinfo = &(vc->vparams[numParams + 1]);
vc->thisinfo->type = PassType_Basic;
if (vcalltype == ValveCall_Entity)
switch (vcalltype)
{
case ValveCall_Entity:
vc->thisinfo->vtype = Valve_CBaseEntity;
vc->thisinfo->flags = PASSFLAG_BYVAL;
vc->thisinfo->decflags = VDECODE_FLAG_ALLOWWORLD;
} else if (vcalltype == ValveCall_Player) {
break;
case ValveCall_Player:
vc->thisinfo->vtype = Valve_CBasePlayer;
vc->thisinfo->flags = PASSFLAG_BYVAL;
vc->thisinfo->decflags = 0;
break;
case ValveCall_GameRules:
vc->thisinfo->vtype = Valve_POD;
vc->thisinfo->flags = PASSFLAG_ASPOINTER;
vc->thisinfo->decflags = 0;
break;
}
vc->thisinfo->encflags = 0;
vc->thisinfo->flags = PASSFLAG_BYVAL;
vc->thisinfo->offset = 0;
vc->thisinfo->obj_offset = 0;
normSize += sizeof(void *);

View File

@ -37,6 +37,7 @@ using namespace SourceHook;
struct ValveCall
{
ICallWrapper *call; /**< From IBinTools */
ValveCallType type; /**< Call type */
ValvePassInfo *vparams; /**< Valve parameter info */
ValvePassInfo *retinfo; /**< Return buffer info */
ValvePassInfo *thisinfo; /**< Thiscall info */

View File

@ -23,6 +23,7 @@
#include "extension.h"
#include "vcallbuilder.h"
#include "gamerules.h"
enum SDKLibrary
{
@ -245,25 +246,50 @@ static cell_t SDKCall(IPluginContext *pContext, const cell_t *params)
unsigned int startparam = 2;
/* Do we need to write a thispointer? */
if (vc->thisinfo &&
(vc->thisinfo->vtype == Valve_CBaseEntity
|| vc->thisinfo->vtype == Valve_CBasePlayer))
if (vc->thisinfo)
{
if (startparam > numparams)
switch (vc->type)
{
vc->stk_put(ptr);
return pContext->ThrowNativeError("Expected 1 parameter for entity pointer; found none");
case ValveCall_Entity:
case ValveCall_Player:
{
if (startparam > numparams)
{
vc->stk_put(ptr);
return pContext->ThrowNativeError("Expected 1 parameter for entity pointer; found none");
}
if (DecodeValveParam(pContext,
params[startparam],
vc,
vc->thisinfo,
ptr) == Data_Fail)
{
vc->stk_put(ptr);
return 0;
}
startparam++;
}
break;
case ValveCall_GameRules:
{
if (g_pGameRules == NULL)
{
vc->stk_put(ptr);
return pContext->ThrowNativeError("GameRules unsupported or not available; file a bug report");
}
void *gamerules = *g_pGameRules;
if (gamerules == NULL)
{
vc->stk_put(ptr);
return pContext->ThrowNativeError("GameRules not available before map is loaded");
}
*(void **)ptr = gamerules;
}
break;
}
if (DecodeValveParam(pContext,
params[startparam],
vc,
vc->thisinfo,
ptr) == Data_Fail)
{
vc->stk_put(ptr);
return 0;
}
startparam++;
}
/* See if we need to skip any more parameters */

View File

@ -67,9 +67,10 @@ enum DataStatus
*/
enum ValveCallType
{
ValveCall_Static, /**< Static call */
ValveCall_Entity, /**< Thiscall (CBaseEntity implicit first parameter) */
ValveCall_Player, /**< Thiscall (CBasePlayer implicit first parameter) */
ValveCall_Static, /**< Static call */
ValveCall_Entity, /**< Thiscall (CBaseEntity implicit first parameter) */
ValveCall_Player, /**< Thiscall (CBasePlayer implicit first parameter) */
ValveCall_GameRules, /**< Thiscall (CGameRules implicit first paramater) */
};
/**

View File

@ -8,9 +8,9 @@
"game" "cstrike"
"game" "dod"
"game" "hl2mp"
"game" "insurgency"
"game" "dystopia_v1"
"game" "sourceforts"
"game" "!Dystopia"
"game" "!Insurgency"
"game" "!SourceForts v1.9.2"
}
"Offsets"
@ -49,40 +49,49 @@
}
}
/* HL2MP */
"hl2mp"
/* General GameRules */
"#default"
{
"#supported"
{
"game" "cstrike"
"game" "dod"
"game" "garrysmod"
"game" "hl2mp"
"game" "ship"
"game" "!Dystopia"
"game" "!Insurgency"
"game" "!SourceForts v1.9.2"
}
"Offsets"
{
"GiveNamedItem"
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "327"
"linux" "328"
"windows" "2"
}
"RemovePlayerItem"
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"windows" "225"
"linux" "226"
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
}
"Weapon_GetSlot"
"g_pGameRules"
{
"windows" "223"
"linux" "224"
}
"Ignite"
{
"windows" "187"
"linux" "188"
}
"Extinguish"
{
"windows" "188"
"linux" "189"
}
"Teleport"
{
"windows" "97"
"linux" "98"
"library" "server"
"linux" "@g_pGameRules"
}
}
}
@ -163,90 +172,46 @@
}
}
/* Insurgency */
"insurgency"
/* Half-Life 2: Deathmatch */
"hl2mp"
{
"Offsets"
{
/* CBasePlayer */
"Ignite"
{
"windows" "174"
"linux" "175"
}
"Extinguish"
{
"windows" "175"
"linux" "176"
}
"Teleport"
{
"windows" "90"
"linux" "91"
}
/* Temp Entities */
"s_pTempEntities"
{
"linux" "28"
}
}
}
/* SourceForts 1.9.2
* :TODO: use description instead...
*/
"sourceforts"
{
"Offsets"
{
/* CBasePlayer */
"GiveNamedItem"
{
"windows" "294"
"linux" "295"
"windows" "327"
"linux" "328"
}
"RemovePlayerItem"
{
"windows" "207"
"linux" "208"
"windows" "225"
"linux" "226"
}
"Weapon_GetSlot"
{
"windows" "205"
"linux" "206"
"windows" "223"
"linux" "224"
}
"Ignite"
{
"windows" "170"
"linux" "171"
"windows" "187"
"linux" "188"
}
"Extinguish"
{
"windows" "171"
"linux" "172"
"windows" "188"
"linux" "189"
}
"Teleport"
{
"windows" "90"
"linux" "91"
}
/* Temp Entities */
"s_pTempEntities"
{
"linux" "29"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"windows" "97"
"linux" "98"
}
}
}
/* Dsytopia */
"dystopia_v1"
"!Dystopia"
{
"Offsets"
@ -304,6 +269,98 @@
"library" "server"
"windows" "\x81\xEC\x84\x00\x00\x00\x56\x8B\xF1\x8B\x46\x6C\x57\x8D\x7E\x6C\x8D\x4C\x24\x08\x83\xC8\x20\x51\x89\x44\x24\x0C\xE8\x2A\x2A\x2A"
}
/* Dystopia always has to be different, doesn't it
*
* This is very similar to the general signature, except that
* it does "mov edx, [eax+2Ch]" before making a call rather than
* doing "call dword ptr [eax+2Ch]"
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
}
}
}
/* Insurgency */
"!Insurgency"
{
"Offsets"
{
/* CBasePlayer */
"Ignite"
{
"windows" "174"
"linux" "175"
}
"Extinguish"
{
"windows" "175"
"linux" "176"
}
"Teleport"
{
"windows" "90"
"linux" "91"
}
/* Temp Entities */
"s_pTempEntities"
{
"linux" "28"
}
}
}
/* SourceForts 1.9.2 */
"!SourceForts v1.9.2"
{
"Offsets"
{
/* CBasePlayer */
"GiveNamedItem"
{
"windows" "294"
"linux" "295"
}
"RemovePlayerItem"
{
"windows" "207"
"linux" "208"
}
"Weapon_GetSlot"
{
"windows" "205"
"linux" "206"
}
"Ignite"
{
"windows" "170"
"linux" "171"
}
"Extinguish"
{
"windows" "171"
"linux" "172"
}
"Teleport"
{
"windows" "90"
"linux" "91"
}
/* Temp Entities */
"s_pTempEntities"
{
"linux" "29"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
}
}
}
}

View File

@ -31,6 +31,7 @@ enum SDKCallType
SDKCall_Static, /**< Static call */
SDKCall_Entity, /**< CBaseEntity call */
SDKCall_Player, /**< CBasePlayer call */
SDKCall_GameRules, /**< CGameRules call */
};
enum SDKLibrary
@ -147,6 +148,7 @@ native Handle:EndPrepSDKCall();
* Calls an SDK function with the given parameters.
*
* If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
* If the call type is GameRules, then nothing special needs to be passed.
* If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
* If the return value is a string, the THIRD parameter must be a String buffer, and the
* FOURTH parameter must be the maximum length.