Updated more TF2 gamedata and fixed RemoveCondition call (bug 4641, r=fyren).
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@@ -258,11 +258,14 @@ cell_t TF2_RemoveCondition(IPluginContext *pContext, const cell_t *params)
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if (!pWrapper)
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{
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REGISTER_NATIVE_ADDR("RemoveCondition",
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PassInfo pass[1]; \
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PassInfo pass[2]; \
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pass[0].flags = PASSFLAG_BYVAL; \
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pass[0].size = sizeof(int); \
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pass[0].type = PassType_Basic; \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 1))
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pass[1].flags = PASSFLAG_BYVAL; \
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pass[1].size = sizeof(bool); \
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pass[1].type = PassType_Basic; \
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pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 2))
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}
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CBaseEntity *pEntity;
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@@ -273,12 +276,14 @@ cell_t TF2_RemoveCondition(IPluginContext *pContext, const cell_t *params)
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void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->actual_offset);
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unsigned char vstk[sizeof(void *) + sizeof(int)];
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unsigned char vstk[sizeof(void *) + sizeof(int) + sizeof(bool)];
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unsigned char *vptr = vstk;
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*(void **)vptr = obj;
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vptr += sizeof(void *);
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*(int *)vptr = params[2];
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vptr += sizeof(int);
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*(bool *)vptr = false;
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pWrapper->Execute(vstk, NULL);
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