Fix for Black Mesa's different GiveNamedItem prototype.

This commit is contained in:
Nicholas Hastings 2015-12-22 09:55:15 -05:00
parent 184ad9083c
commit bd9fd43b76

View File

@ -172,7 +172,40 @@ static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
return gamehelpers->EntityToBCompatRef(pEntity);
}
#else if SOURCE_ENGINE == SE_BMS
// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0, int iPrimaryAmmo = -1, int iSecondaryAmmo = -1 )
static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;
if (!pCall)
{
ValvePassInfo pass[5];
InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[3], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
{
return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
} else if (!pCall) {
return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
}
}
CBaseEntity *pEntity = NULL;
START_CALL();
DECODE_VALVE_PARAM(1, thisinfo, 0);
DECODE_VALVE_PARAM(2, vparams, 0);
DECODE_VALVE_PARAM(3, vparams, 1);
*(int *)(vptr + 12) = -1;
*(int *)(vptr + 16) = -1;
FINISH_CALL_SIMPLE(&pEntity);
return gamehelpers->EntityToBCompatRef(pEntity);
}
#else
// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0 )
static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
{
static ValveCall *pCall = NULL;