Fix for Black Mesa's different GiveNamedItem prototype.
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@ -172,7 +172,40 @@ static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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return gamehelpers->EntityToBCompatRef(pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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}
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#else if SOURCE_ENGINE == SE_BMS
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// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0, int iPrimaryAmmo = -1, int iSecondaryAmmo = -1 )
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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ValvePassInfo pass[5];
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InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[4], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[4], pass, 4, &pCall))
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{
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return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
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} else if (!pCall) {
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return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialize");
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}
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}
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CBaseEntity *pEntity = NULL;
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START_CALL();
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DECODE_VALVE_PARAM(1, thisinfo, 0);
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DECODE_VALVE_PARAM(2, vparams, 0);
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DECODE_VALVE_PARAM(3, vparams, 1);
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*(int *)(vptr + 12) = -1;
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*(int *)(vptr + 16) = -1;
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FINISH_CALL_SIMPLE(&pEntity);
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#else
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#else
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// CBaseEntity *GiveNamedItem( const char *szName, int iSubType = 0 )
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
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{
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{
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static ValveCall *pCall = NULL;
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static ValveCall *pCall = NULL;
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