Added support for Dark Messiah engine and game. (no bug, r=me).

The development of this feature would not be possible without the support of the following people from the game's community:
Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.
This commit is contained in:
Scott Ehlert
2009-02-18 02:19:22 -06:00
parent 15d64b8486
commit bd9fab6cf5
36 changed files with 1523 additions and 74 deletions
+2
View File
@@ -72,6 +72,8 @@ SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, in
#if SOURCE_ENGINE >= SE_ORANGEBOX
SH_DECL_EXTERN1_void(ConCommand, Dispatch, SH_NOATTRIB, false, const CCommand &);
#elif SOURCE_ENGINE == SE_DARKMESSIAH
SH_DECL_EXTERN0_void(ConCommand, Dispatch, SH_NOATTRIB, false);
#else
extern bool __SourceHook_FHAddConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);
extern bool __SourceHook_FHRemoveConCommandDispatch(void *,bool,class fastdelegate::FastDelegate0<void>);