Update PlayerManager.cpp

This commit is contained in:
Kyle Sanderson
2019-09-10 11:23:08 +02:00
committed by BotoX
parent 105d41c88d
commit bb87127d92
+1 -1
View File
@@ -97,7 +97,7 @@ SH_DECL_HOOK2_void(IVEngineServer, ClientPrintf, SH_NOATTRIB, 0, edict_t *, cons
static void PrintfBuffer_FrameAction(void *data)
{
g_Players.OnPrintfFrameAction(reintrepret_cast<unsigned int>(data));
g_Players.OnPrintfFrameAction(reinterpret_cast<unsigned int>(data));
}
ConCommand *maxplayersCmd = NULL;