Update PlayerManager.cpp

This commit is contained in:
Kyle Sanderson 2019-09-05 12:47:17 -07:00 committed by BotoX
parent 105d41c88d
commit bb87127d92

View File

@ -97,7 +97,7 @@ SH_DECL_HOOK2_void(IVEngineServer, ClientPrintf, SH_NOATTRIB, 0, edict_t *, cons
static void PrintfBuffer_FrameAction(void *data)
{
g_Players.OnPrintfFrameAction(reintrepret_cast<unsigned int>(data));
g_Players.OnPrintfFrameAction(reinterpret_cast<unsigned int>(data));
}
ConCommand *maxplayersCmd = NULL;