Update for hl2sdk-dota changes
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@ -155,7 +155,7 @@ void EventManager::FireGameEvent(IGameEvent *pEvent)
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Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */
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}
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#if SOURCE_ENGINE >= SE_LEFT4DEAD
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#if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA
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int EventManager::GetEventDebugID()
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{
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return EVENT_DEBUG_ID_INIT;
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@ -110,7 +110,7 @@ public: // IPluginsListener
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void OnPluginUnloaded(IPlugin *plugin);
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public: // IGameEventListener2
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void FireGameEvent(IGameEvent *pEvent);
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#if SOURCE_ENGINE >= SE_LEFT4DEAD
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#if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA
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int GetEventDebugID();
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#endif
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public:
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