diff --git a/core/EventManager.cpp b/core/EventManager.cpp index 308dbf9c..89d4da25 100644 --- a/core/EventManager.cpp +++ b/core/EventManager.cpp @@ -155,7 +155,7 @@ void EventManager::FireGameEvent(IGameEvent *pEvent) Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */ } -#if SOURCE_ENGINE >= SE_LEFT4DEAD +#if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA int EventManager::GetEventDebugID() { return EVENT_DEBUG_ID_INIT; diff --git a/core/EventManager.h b/core/EventManager.h index 005b938f..12d2e7d4 100644 --- a/core/EventManager.h +++ b/core/EventManager.h @@ -110,7 +110,7 @@ public: // IPluginsListener void OnPluginUnloaded(IPlugin *plugin); public: // IGameEventListener2 void FireGameEvent(IGameEvent *pEvent); -#if SOURCE_ENGINE >= SE_LEFT4DEAD +#if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA int GetEventDebugID(); #endif public: