Convert AMBuild scripts to use hl2sdk-manifests (#2096)

* Add hl2sdk-manifests submodule

* Update AMBuild scripts to utilize hl2sdk-manifests

* Add build*/ to .gitignore
This commit is contained in:
Nicholas Hastings
2023-12-18 23:15:44 +00:00
committed by GitHub
parent 544204654d
commit b42e5ac922
9 changed files with 126 additions and 348 deletions
+3 -3
View File
@@ -5,9 +5,9 @@ if 'tf2' in SM.sdks:
sdk = SM.sdks['tf2']
for cxx in builder.targets:
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
continue
binary = SM.HL2Library(builder, cxx, 'game.tf2.ext.' + sdk.ext, sdk)
binary = SM.HL2Library(builder, cxx, 'game.tf2.ext.' + sdk['extension'], sdk)
binary.sources += [
'extension.cpp',
'natives.cpp',
@@ -28,5 +28,5 @@ if 'tf2' in SM.sdks:
'../../public/libudis86/syn.c',
'../../public/libudis86/udis86.c',
]
binary.compiler.defines += ['HAVE_STRING_H'];
binary.compiler.defines += ['HAVE_STRING_H']
SM.extensions += [builder.Add(binary)]