Convert AMBuild scripts to use hl2sdk-manifests (#2096)

* Add hl2sdk-manifests submodule

* Update AMBuild scripts to utilize hl2sdk-manifests

* Add build*/ to .gitignore
This commit is contained in:
Nicholas Hastings
2023-12-18 23:15:44 +00:00
committed by GitHub
parent 544204654d
commit b42e5ac922
9 changed files with 126 additions and 348 deletions
+5 -6
View File
@@ -37,22 +37,21 @@ project.sources += [
for sdk_name in SM.sdks:
sdk = SM.sdks[sdk_name]
if sdk.name in ['mock']:
if sdk['name'] in ['mock']:
continue
for cxx in builder.targets:
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
continue
binary = SM.HL2ExtConfig(project, builder, cxx, 'sdktools.ext.' + sdk.ext, sdk)
binary = SM.HL2ExtConfig(project, builder, cxx, 'sdktools.ext.' + sdk['extension'], sdk)
binary.compiler.cxxincludes += [
os.path.join(sdk.path, 'game', 'shared'),
os.path.join(builder.sourcePath, 'public', 'jit'),
os.path.join(builder.sourcePath, 'public', 'jit', 'x86'),
]
binary.compiler.defines += ['HAVE_STRING_H'];
binary.compiler.defines += ['HAVE_STRING_H']
if sdk.name != 'episode1':
if sdk['name'] != 'episode1':
binary.compiler.defines += ['HOOKING_ENABLED']
if binary.compiler.behavior == 'gcc':