Convert AMBuild scripts to use hl2sdk-manifests (#2096)
* Add hl2sdk-manifests submodule * Update AMBuild scripts to utilize hl2sdk-manifests * Add build*/ to .gitignore
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@@ -29,31 +29,31 @@ for sdk_name in ['css', 'csgo']:
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project.sources += ['rulesfix.cpp']
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for cxx in builder.targets:
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if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
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if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
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continue
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cxx.defines += ['HAVE_STRING_H']
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binary = SM.HL2ExtConfig(project, builder, cxx, 'game.cstrike.ext.' + sdk.ext, sdk)
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binary = SM.HL2ExtConfig(project, builder, cxx, 'game.cstrike.ext.' + sdk['extension'], sdk)
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if sdk_name == 'csgo':
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compiler = binary.compiler
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compiler.cxxincludes += [os.path.join(sdk.path, 'public', 'steam')]
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compiler.cxxincludes += [os.path.join(sdk['path'], 'public', 'steam')]
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compiler.defines += ['VERSION_SAFE_STEAM_API_INTERFACES']
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library_name = ''
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if cxx.target.platform == 'windows':
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compiler.linkflags += [os.path.join(sdk.path, 'lib', 'public', 'steam_api.lib')]
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compiler.linkflags += [os.path.join(sdk['path'], 'lib', 'public', 'steam_api.lib')]
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elif cxx.target.platform == 'linux':
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library_name = 'libsteam_api.so'
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if cxx.target.arch == 'x86_64':
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source_path = os.path.join(sdk.path, 'lib', 'linux64')
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source_path = os.path.join(sdk['path'], 'lib', 'linux64')
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else:
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source_path = os.path.join(sdk.path, 'lib', 'linux')
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source_path = os.path.join(sdk['path'], 'lib', 'linux')
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elif cxx.target.platform == 'mac':
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library_name = 'libsteam_api.dylib'
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if cxx.target.arch == 'x86_64':
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source_path = os.path.join(sdk.path, 'lib', 'osx64')
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source_path = os.path.join(sdk['path'], 'lib', 'osx64')
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else:
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source_path = os.path.join(sdk.path, 'lib', 'mac')
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source_path = os.path.join(sdk['path'], 'lib', 'mac')
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if library_name:
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source_path = os.path.join(source_path, library_name)
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@@ -14,13 +14,10 @@ for sdk_name in SM.sdks:
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sdk = SM.sdks[sdk_name]
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for cxx in builder.targets:
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if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
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if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
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continue
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binary = SM.HL2ExtConfig(project, builder, cxx, 'sdkhooks.ext.' + sdk.ext, sdk)
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binary.compiler.cxxincludes += [
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os.path.join(sdk.path, 'game', 'shared')
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]
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binary = SM.HL2ExtConfig(project, builder, cxx, 'sdkhooks.ext.' + sdk['extension'], sdk)
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if binary.compiler.behavior == 'gcc':
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binary.compiler.cxxflags += ['-Wno-invalid-offsetof']
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@@ -37,22 +37,21 @@ project.sources += [
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for sdk_name in SM.sdks:
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sdk = SM.sdks[sdk_name]
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if sdk.name in ['mock']:
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if sdk['name'] in ['mock']:
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continue
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for cxx in builder.targets:
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if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
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if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
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continue
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binary = SM.HL2ExtConfig(project, builder, cxx, 'sdktools.ext.' + sdk.ext, sdk)
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binary = SM.HL2ExtConfig(project, builder, cxx, 'sdktools.ext.' + sdk['extension'], sdk)
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binary.compiler.cxxincludes += [
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os.path.join(sdk.path, 'game', 'shared'),
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os.path.join(builder.sourcePath, 'public', 'jit'),
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os.path.join(builder.sourcePath, 'public', 'jit', 'x86'),
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]
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binary.compiler.defines += ['HAVE_STRING_H'];
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binary.compiler.defines += ['HAVE_STRING_H']
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if sdk.name != 'episode1':
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if sdk['name'] != 'episode1':
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binary.compiler.defines += ['HOOKING_ENABLED']
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if binary.compiler.behavior == 'gcc':
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@@ -5,9 +5,9 @@ if 'tf2' in SM.sdks:
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sdk = SM.sdks['tf2']
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for cxx in builder.targets:
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if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
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if not cxx.target.arch in sdk['platforms'][cxx.target.platform]:
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continue
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binary = SM.HL2Library(builder, cxx, 'game.tf2.ext.' + sdk.ext, sdk)
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binary = SM.HL2Library(builder, cxx, 'game.tf2.ext.' + sdk['extension'], sdk)
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binary.sources += [
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'extension.cpp',
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'natives.cpp',
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@@ -28,5 +28,5 @@ if 'tf2' in SM.sdks:
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'../../public/libudis86/syn.c',
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'../../public/libudis86/udis86.c',
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]
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binary.compiler.defines += ['HAVE_STRING_H'];
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binary.compiler.defines += ['HAVE_STRING_H']
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SM.extensions += [builder.Add(binary)]
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