Convert AMBuild scripts to use hl2sdk-manifests (#2096)
* Add hl2sdk-manifests submodule * Update AMBuild scripts to utilize hl2sdk-manifests * Add build*/ to .gitignore
This commit is contained in:
+72
-76
@@ -56,90 +56,86 @@ pb_gamesrcdir_map = {
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'mcv': 'vietnam',
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}
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for sdk_name in SM.sdks:
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sdk = SM.sdks[sdk_name]
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for cxx in builder.targets:
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if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
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continue
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for sdk_target in SM.sdk_targets:
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sdk = sdk_target.sdk
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cxx = sdk_target.cxx
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binary_name = 'sourcemod.' + sdk.ext
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needs_protobuf = sdk.name in ['csgo', 'blade', 'mcv']
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binary_name = 'sourcemod.' + sdk['extension']
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needs_protobuf = sdk['name'] in ['csgo', 'blade', 'mcv']
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binary = SM.HL2Config(project, builder, cxx, binary_name, sdk)
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SM.ConfigureForExtension(builder, binary.compiler)
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binary = SM.HL2Config(project, builder, cxx, binary_name, sdk)
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SM.ConfigureForExtension(builder, binary.compiler)
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compiler = binary.compiler
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compiler = binary.compiler
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compiler.cxxincludes += [
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builder.sourcePath
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]
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if needs_protobuf:
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compiler.cxxincludes += [
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builder.sourcePath
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os.path.join(sdk['path'], 'common', 'protobuf-2.5.0', 'src'),
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os.path.join(sdk['path'], 'public', 'engine', 'protobuf'),
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os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf')
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]
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if compiler.like('msvc'):
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compiler.defines += ['_ALLOW_KEYWORD_MACROS']
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if cxx.target.platform == 'linux':
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compiler.postlink += ['-lpthread', '-lrt']
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if needs_protobuf:
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if compiler.target.platform == 'linux':
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if compiler.target.arch == 'x86':
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lib_path = os.path.join(sdk['path'], 'lib', 'linux32', 'release', 'libprotobuf.a')
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elif compiler.target.arch == 'x86_64':
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lib_path = os.path.join(sdk['path'], 'lib', 'linux64', 'release', 'libprotobuf.a')
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compiler.linkflags += ['-Wl,--exclude-libs=libprotobuf.a']
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elif compiler.target.platform == 'mac':
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if compiler.target.arch == 'x86':
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lib_path = os.path.join(sdk['path'], 'lib', 'osx32', 'release', 'libprotobuf.a')
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elif compiler.target.arch == 'x86_64':
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lib_path = os.path.join(sdk['path'], 'lib', 'osx64', 'release', 'libprotobuf.a')
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elif compiler.target.platform == 'windows':
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msvc_ver = compiler.version
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vs_year = ''
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platform = ''
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if compiler.target.arch == 'x86':
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platform = 'win32'
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elif compiler.target.arch == 'x86_64':
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platform = 'win64'
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if 1900 <= msvc_ver < 2000:
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vs_year = '2015'
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else:
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raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"')
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if 'DEBUG' in compiler.defines:
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lib_path = os.path.join(sdk['path'], 'lib', platform, 'debug', 'vs' + vs_year, 'libprotobuf.lib')
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else:
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lib_path = os.path.join(sdk['path'], 'lib', platform, 'release', 'vs' + vs_year, 'libprotobuf.lib')
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compiler.linkflags.insert(0, lib_path)
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if needs_protobuf:
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binary.sources += ['smn_protobuf.cpp']
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else:
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binary.sources += ['smn_bitbuffer.cpp']
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if sdk['name'] != 'blade':
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binary.sources += [
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'vprof_tool.cpp',
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]
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if needs_protobuf:
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compiler.cxxincludes += [
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os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
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os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
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os.path.join(sdk.path, 'public', 'game', 'shared', pb_gamedir_map[sdk.name], 'protobuf')
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]
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if compiler.like('msvc'):
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compiler.defines += ['_ALLOW_KEYWORD_MACROS']
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if needs_protobuf and compiler.like('gcc'):
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compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
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if cxx.target.platform == 'linux':
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compiler.postlink += ['-lpthread', '-lrt']
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if needs_protobuf:
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if compiler.target.platform == 'linux':
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if compiler.target.arch == 'x86':
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lib_path = os.path.join(sdk.path, 'lib', 'linux32', 'release', 'libprotobuf.a')
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elif compiler.target.arch == 'x86_64':
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lib_path = os.path.join(sdk.path, 'lib', 'linux64', 'release', 'libprotobuf.a')
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compiler.linkflags += ['-Wl,--exclude-libs=libprotobuf.a']
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elif compiler.target.platform == 'mac':
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if compiler.target.arch == 'x86':
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lib_path = os.path.join(sdk.path, 'lib', 'osx32', 'release', 'libprotobuf.a')
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elif compiler.target.arch == 'x86_64':
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lib_path = os.path.join(sdk.path, 'lib', 'osx64', 'release', 'libprotobuf.a')
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elif compiler.target.platform == 'windows':
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msvc_ver = compiler.version
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vs_year = ''
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platform = ''
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if compiler.target.arch == 'x86':
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platform = 'win32'
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elif compiler.target.arch == 'x86_64':
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platform = 'win64'
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if 1900 <= msvc_ver < 2000:
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vs_year = '2015'
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else:
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raise Exception('Cannot find libprotobuf for MSVC version "' + str(compiler.version) + '"')
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if 'DEBUG' in compiler.defines:
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lib_path = os.path.join(sdk.path, 'lib', platform, 'debug', 'vs' + vs_year, 'libprotobuf.lib')
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else:
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lib_path = os.path.join(sdk.path, 'lib', platform, 'release', 'vs' + vs_year, 'libprotobuf.lib')
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compiler.linkflags.insert(0, lib_path)
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if needs_protobuf:
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binary.sources += ['smn_protobuf.cpp']
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else:
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binary.sources += ['smn_bitbuffer.cpp']
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if sdk.name != 'blade':
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if needs_protobuf:
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binary.sources += [
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os.path.join(sdk['path'], 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
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os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf', pb_gamesrcdir_map[sdk['name']] + '_usermessages.pb.cc'),
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os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf', pb_gamesrcdir_map[sdk['name']] + '_usermessage_helpers.cpp'),
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]
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if sdk['name'] == 'mcv':
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binary.sources += [
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'vprof_tool.cpp',
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os.path.join(sdk['path'], 'public', 'game', 'shared', pb_gamedir_map[sdk['name']], 'protobuf', pb_gamesrcdir_map[sdk['name']] + '_gcmessages.pb.cc'),
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os.path.join(sdk['path'], 'public', 'engine', 'protobuf', 'engine_gcmessages.pb.cc'),
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]
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if needs_protobuf:
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binary.sources += [
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os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
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os.path.join(sdk.path, 'public', 'game', 'shared', pb_gamedir_map[sdk.name], 'protobuf', pb_gamesrcdir_map[sdk.name] + '_usermessages.pb.cc'),
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os.path.join(sdk.path, 'public', 'game', 'shared', pb_gamedir_map[sdk.name], 'protobuf', pb_gamesrcdir_map[sdk.name] + '_usermessage_helpers.cpp'),
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]
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if sdk.name == 'mcv':
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binary.sources += [
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os.path.join(sdk.path, 'public', 'game', 'shared', pb_gamedir_map[sdk.name], 'protobuf', pb_gamesrcdir_map[sdk.name] + '_gcmessages.pb.cc'),
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os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'engine_gcmessages.pb.cc'),
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]
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SM.binaries += builder.Add(project)
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