added game config file natives
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40709
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7ce1ef6ea1
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@ -761,6 +761,10 @@
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RelativePath="..\smn_functions.cpp"
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RelativePath="..\smn_functions.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\smn_gameconfigs.cpp"
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>
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</File>
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<File
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<File
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RelativePath="..\smn_halflife.cpp"
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RelativePath="..\smn_halflife.cpp"
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>
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>
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122
core/smn_gameconfigs.cpp
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122
core/smn_gameconfigs.cpp
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/**
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* vim: set ts=4 :
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* ===============================================================
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
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* ===============================================================
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*
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* This file is not open source and may not be copied without explicit
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* written permission of AlliedModders LLC. This file may not be redistributed
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* in whole or significant part.
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* For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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*
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* Version: $Id$
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*/
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#include "sourcemod.h"
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#include "HandleSys.h"
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#include "GameConfigs.h"
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HandleType_t g_GameConfigsType;
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class GameConfigsNatives :
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public IHandleTypeDispatch,
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public SourceModBase
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{
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public:
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void OnSourceModAllInitialized()
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{
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g_GameConfigsType = g_HandleSys.CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL);
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}
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void OnSourceModShutdown()
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{
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g_HandleSys.RemoveType(g_GameConfigsType, g_pCoreIdent);
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g_GameConfigsType = 0;
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}
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void OnHandleDestroy(HandleType_t type, void *object)
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{
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g_GameConfigs.CloseGameConfigFile(reinterpret_cast<IGameConfig *>(object));
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}
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};
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static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
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{
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IGameConfig *gc;
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char *filename;
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char error[128];
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pCtx->LocalToString(params[1], &filename);
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if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error)))
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{
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return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
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}
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return g_HandleSys.CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
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}
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static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
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{
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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HandleError herr;
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HandleSecurity sec;
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IGameConfig *gc;
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sec.pOwner = NULL;
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sec.pIdentity = g_pCoreIdent;
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if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
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!= HandleError_None)
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{
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return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
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}
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char *key;
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int val;
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pCtx->LocalToString(params[2], &key);
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if (!gc->GetOffset(key, &val))
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{
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return -1;
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}
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return val;
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}
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static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params)
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{
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Handle_t hndl = static_cast<Handle_t>(params[1]);
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HandleError herr;
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HandleSecurity sec;
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IGameConfig *gc;
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sec.pOwner = NULL;
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sec.pIdentity = g_pCoreIdent;
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if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
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!= HandleError_None)
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{
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return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
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}
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char *key;
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const char *val;
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pCtx->LocalToString(params[2], &key);
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if ((val=gc->GetKeyValue(key)) == NULL)
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{
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return 0;
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}
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pCtx->StringToLocalUTF8(params[3], params[4], val, NULL);
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return 1;
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}
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static GameConfigsNatives s_GameConfigsNatives;
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REGISTER_NATIVES(gameconfignatives)
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{
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{"LoadGameConfigFile", smn_LoadGameConfigFile},
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{"GameConfGetOffset", smn_GameConfGetOffset},
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{"GameConfGetKeyValue", smn_GameConfGetKeyValue},
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{NULL, NULL}
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};
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@ -26,7 +26,7 @@ struct KeyValueStack
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CStack<KeyValues *> pCurRoot;
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CStack<KeyValues *> pCurRoot;
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};
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};
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class KeyValuekNatives :
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class KeyValueNatives :
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public SMGlobalClass,
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public SMGlobalClass,
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public IHandleTypeDispatch
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public IHandleTypeDispatch
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{
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{
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@ -636,7 +636,7 @@ static cell_t smn_KvSetEscapeSequences(IPluginContext *pCtx, const cell_t *param
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return 1;
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return 1;
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}
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}
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static KeyValuekNatives s_KeyValuekNatives;
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static KeyValueNatives s_KeyValueNatives;
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REGISTER_NATIVES(keyvaluenatives)
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REGISTER_NATIVES(keyvaluenatives)
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{
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{
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@ -406,5 +406,34 @@ native bool:IsSoundPrecached(const String:sound[]);
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*/
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*/
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native CreateDialog(client, Handle:kv, DialogType:type);
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native CreateDialog(client, Handle:kv, DialogType:type);
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/**
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* Loads a game config file.
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*
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* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
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* and the extension should be omitted.
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* @return A handle to the game config file or INVALID_HANDLE in failure.
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*/
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native Handle:LoadGameConfigFile(const String:file[]);
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/**
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* Returns an offset value.
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*
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* @param gc Game config handle.
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* @param key Key to retrieve from the offset section.
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* @return An offset, or -1 on failure.
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*/
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native GameConfGetOffset(Handle:gc, const String:key[]);
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/**
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* Gets the value of a key from the "Keys" section.
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*
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* @param gc Game config handle.
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* @param key Key to retrieve from the Keys section.
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* @param buffer Destination string buffer.
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* @param maxlen Maximum length of output string buffer.
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* @return True if key existed, false otherwise.
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*/
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native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
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#include <helpers>
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#include <helpers>
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#include <entity>
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#include <entity>
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@ -33,28 +33,6 @@ class SendProp;
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namespace SourceMod
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namespace SourceMod
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{
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{
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/**
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* @brief Details the property types.
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*/
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enum PropType
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{
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PropType_Unknown = 0, /**< Property type is not known */
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PropType_Send = 1, /**< Property type is a networkable property */
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PropType_Data = 2, /**< Property type is a data/save property */
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};
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/**
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* @brief Details the property states.
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*/
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enum PropError
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{
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PropError_Okay = 0, /**< No error */
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PropError_NotSet, /**< Property is not set in the config file */
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PropError_NotFound, /**< Property was not found in the game */
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};
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#define INVALID_PROPERTY_VALUE -1 /**< Property value is not valid */
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/**
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/**
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* @brief Describes a game private data config file
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* @brief Describes a game private data config file
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*/
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*/
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* @brief Returns information about a dynamic offset.
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* @brief Returns information about a dynamic offset.
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*
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*
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* @param key Key to retrieve from the property section.
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* @param key Key to retrieve from the property section.
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* @return A PropError error code.
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* @return A SendProp pointer, or NULL if not found.
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*/
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*/
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virtual SendProp *GetSendProp(const char *key) =0;
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virtual SendProp *GetSendProp(const char *key) =0;
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* @brief Loads or finds an already loaded game config file.
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* @brief Loads or finds an already loaded game config file.
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*
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*
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* @param file File to load. The path must be relative to the 'gamedata'
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* @param file File to load. The path must be relative to the 'gamedata'
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* folder under the config folder, and the extension should be ommitted.
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* folder under the config folder, and the extension should be omitted.
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* @param pConfig Pointer to store the game config pointer. Pointer will be valid even on failure.
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* @param pConfig Pointer to store the game config pointer. Pointer will be valid even on failure.
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* @param error Optional error message buffer.
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* @param error Optional error message buffer.
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* @param maxlength Maximum length of the error buffer.
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* @param maxlength Maximum length of the error buffer.
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