diff --git a/core/msvc8/sourcemod_mm.vcproj b/core/msvc8/sourcemod_mm.vcproj
index dc0f2b06..d945d2af 100644
--- a/core/msvc8/sourcemod_mm.vcproj
+++ b/core/msvc8/sourcemod_mm.vcproj
@@ -761,6 +761,10 @@
RelativePath="..\smn_functions.cpp"
>
+
+
diff --git a/core/smn_gameconfigs.cpp b/core/smn_gameconfigs.cpp
new file mode 100644
index 00000000..5102d9d6
--- /dev/null
+++ b/core/smn_gameconfigs.cpp
@@ -0,0 +1,122 @@
+/**
+ * vim: set ts=4 :
+ * ===============================================================
+ * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
+ * ===============================================================
+ *
+ * This file is not open source and may not be copied without explicit
+ * written permission of AlliedModders LLC. This file may not be redistributed
+ * in whole or significant part.
+ * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
+ *
+ * Version: $Id$
+ */
+
+#include "sourcemod.h"
+#include "HandleSys.h"
+#include "GameConfigs.h"
+
+HandleType_t g_GameConfigsType;
+
+class GameConfigsNatives :
+ public IHandleTypeDispatch,
+ public SourceModBase
+{
+public:
+ void OnSourceModAllInitialized()
+ {
+ g_GameConfigsType = g_HandleSys.CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL);
+ }
+ void OnSourceModShutdown()
+ {
+ g_HandleSys.RemoveType(g_GameConfigsType, g_pCoreIdent);
+ g_GameConfigsType = 0;
+ }
+ void OnHandleDestroy(HandleType_t type, void *object)
+ {
+ g_GameConfigs.CloseGameConfigFile(reinterpret_cast(object));
+ }
+};
+
+static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
+{
+ IGameConfig *gc;
+ char *filename;
+ char error[128];
+
+ pCtx->LocalToString(params[1], &filename);
+ if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error)))
+ {
+ return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
+ }
+
+ return g_HandleSys.CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
+}
+
+static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
+{
+ Handle_t hndl = static_cast(params[1]);
+ HandleError herr;
+ HandleSecurity sec;
+ IGameConfig *gc;
+
+ sec.pOwner = NULL;
+ sec.pIdentity = g_pCoreIdent;
+
+ if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
+ != HandleError_None)
+ {
+ return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
+ }
+
+ char *key;
+ int val;
+ pCtx->LocalToString(params[2], &key);
+
+ if (!gc->GetOffset(key, &val))
+ {
+ return -1;
+ }
+
+ return val;
+}
+
+static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params)
+{
+ Handle_t hndl = static_cast(params[1]);
+ HandleError herr;
+ HandleSecurity sec;
+ IGameConfig *gc;
+
+ sec.pOwner = NULL;
+ sec.pIdentity = g_pCoreIdent;
+
+ if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
+ != HandleError_None)
+ {
+ return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
+ }
+
+ char *key;
+ const char *val;
+ pCtx->LocalToString(params[2], &key);
+
+ if ((val=gc->GetKeyValue(key)) == NULL)
+ {
+ return 0;
+ }
+
+ pCtx->StringToLocalUTF8(params[3], params[4], val, NULL);
+
+ return 1;
+}
+
+static GameConfigsNatives s_GameConfigsNatives;
+
+REGISTER_NATIVES(gameconfignatives)
+{
+ {"LoadGameConfigFile", smn_LoadGameConfigFile},
+ {"GameConfGetOffset", smn_GameConfGetOffset},
+ {"GameConfGetKeyValue", smn_GameConfGetKeyValue},
+ {NULL, NULL}
+};
\ No newline at end of file
diff --git a/core/smn_keyvalues.cpp b/core/smn_keyvalues.cpp
index d0aae516..82d3d657 100644
--- a/core/smn_keyvalues.cpp
+++ b/core/smn_keyvalues.cpp
@@ -26,7 +26,7 @@ struct KeyValueStack
CStack pCurRoot;
};
-class KeyValuekNatives :
+class KeyValueNatives :
public SMGlobalClass,
public IHandleTypeDispatch
{
@@ -636,7 +636,7 @@ static cell_t smn_KvSetEscapeSequences(IPluginContext *pCtx, const cell_t *param
return 1;
}
-static KeyValuekNatives s_KeyValuekNatives;
+static KeyValueNatives s_KeyValueNatives;
REGISTER_NATIVES(keyvaluenatives)
{
diff --git a/plugins/include/sourcemod.inc b/plugins/include/sourcemod.inc
index e1949353..425bb70a 100644
--- a/plugins/include/sourcemod.inc
+++ b/plugins/include/sourcemod.inc
@@ -406,5 +406,34 @@ native bool:IsSoundPrecached(const String:sound[]);
*/
native CreateDialog(client, Handle:kv, DialogType:type);
+/**
+ * Loads a game config file.
+ *
+ * @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
+ * and the extension should be omitted.
+ * @return A handle to the game config file or INVALID_HANDLE in failure.
+ */
+native Handle:LoadGameConfigFile(const String:file[]);
+
+/**
+ * Returns an offset value.
+ *
+ * @param gc Game config handle.
+ * @param key Key to retrieve from the offset section.
+ * @return An offset, or -1 on failure.
+ */
+native GameConfGetOffset(Handle:gc, const String:key[]);
+
+/**
+ * Gets the value of a key from the "Keys" section.
+ *
+ * @param gc Game config handle.
+ * @param key Key to retrieve from the Keys section.
+ * @param buffer Destination string buffer.
+ * @param maxlen Maximum length of output string buffer.
+ * @return True if key existed, false otherwise.
+ */
+native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
+
#include
#include
diff --git a/public/IGameConfigs.h b/public/IGameConfigs.h
index a98b7930..d9fb3cdf 100644
--- a/public/IGameConfigs.h
+++ b/public/IGameConfigs.h
@@ -33,28 +33,6 @@ class SendProp;
namespace SourceMod
{
- /**
- * @brief Details the property types.
- */
- enum PropType
- {
- PropType_Unknown = 0, /**< Property type is not known */
- PropType_Send = 1, /**< Property type is a networkable property */
- PropType_Data = 2, /**< Property type is a data/save property */
- };
-
- /**
- * @brief Details the property states.
- */
- enum PropError
- {
- PropError_Okay = 0, /**< No error */
- PropError_NotSet, /**< Property is not set in the config file */
- PropError_NotFound, /**< Property was not found in the game */
- };
-
- #define INVALID_PROPERTY_VALUE -1 /**< Property value is not valid */
-
/**
* @brief Describes a game private data config file
*/
@@ -74,7 +52,7 @@ namespace SourceMod
* @brief Returns information about a dynamic offset.
*
* @param key Key to retrieve from the property section.
- * @return A PropError error code.
+ * @return A SendProp pointer, or NULL if not found.
*/
virtual SendProp *GetSendProp(const char *key) =0;
@@ -106,7 +84,7 @@ namespace SourceMod
* @brief Loads or finds an already loaded game config file.
*
* @param file File to load. The path must be relative to the 'gamedata'
- * folder under the config folder, and the extension should be ommitted.
+ * folder under the config folder, and the extension should be omitted.
* @param pConfig Pointer to store the game config pointer. Pointer will be valid even on failure.
* @param error Optional error message buffer.
* @param maxlength Maximum length of the error buffer.