diff --git a/core/msvc8/sourcemod_mm.vcproj b/core/msvc8/sourcemod_mm.vcproj
index dc0f2b06..d945d2af 100644
--- a/core/msvc8/sourcemod_mm.vcproj
+++ b/core/msvc8/sourcemod_mm.vcproj
@@ -761,6 +761,10 @@
 				RelativePath="..\smn_functions.cpp"
 				>
 			</File>
+			<File
+				RelativePath="..\smn_gameconfigs.cpp"
+				>
+			</File>
 			<File
 				RelativePath="..\smn_halflife.cpp"
 				>
diff --git a/core/smn_gameconfigs.cpp b/core/smn_gameconfigs.cpp
new file mode 100644
index 00000000..5102d9d6
--- /dev/null
+++ b/core/smn_gameconfigs.cpp
@@ -0,0 +1,122 @@
+/**
+ * vim: set ts=4 :
+ * ===============================================================
+ * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
+ * ===============================================================
+ *
+ * This file is not open source and may not be copied without explicit
+ * written permission of AlliedModders LLC.  This file may not be redistributed 
+ * in whole or significant part.
+ * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
+ *
+ * Version: $Id$
+ */
+
+#include "sourcemod.h"
+#include "HandleSys.h"
+#include "GameConfigs.h"
+
+HandleType_t g_GameConfigsType;
+
+class GameConfigsNatives :
+	public IHandleTypeDispatch, 
+	public SourceModBase
+{
+public:
+	void OnSourceModAllInitialized()
+	{
+		g_GameConfigsType = g_HandleSys.CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL);
+	}
+	void OnSourceModShutdown()
+	{
+		g_HandleSys.RemoveType(g_GameConfigsType, g_pCoreIdent);
+		g_GameConfigsType = 0;
+	}
+	void OnHandleDestroy(HandleType_t type, void *object)
+	{
+		g_GameConfigs.CloseGameConfigFile(reinterpret_cast<IGameConfig *>(object));
+	}
+};
+
+static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
+{
+	IGameConfig *gc;
+	char *filename;
+	char error[128];
+
+	pCtx->LocalToString(params[1], &filename);
+	if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error)))
+	{
+		return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
+	}
+
+	return g_HandleSys.CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
+}
+
+static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
+{
+	Handle_t hndl = static_cast<Handle_t>(params[1]);
+	HandleError herr;
+	HandleSecurity sec;
+	IGameConfig *gc;
+
+	sec.pOwner = NULL;
+	sec.pIdentity = g_pCoreIdent;
+
+	if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
+		!= HandleError_None)
+	{
+		return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
+	}
+
+	char *key;
+	int val;
+	pCtx->LocalToString(params[2], &key);
+
+	if (!gc->GetOffset(key, &val))
+	{
+		return -1;
+	}
+
+	return val;
+}
+
+static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params)
+{
+	Handle_t hndl = static_cast<Handle_t>(params[1]);
+	HandleError herr;
+	HandleSecurity sec;
+	IGameConfig *gc;
+
+	sec.pOwner = NULL;
+	sec.pIdentity = g_pCoreIdent;
+
+	if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
+		!= HandleError_None)
+	{
+		return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
+	}
+
+	char *key;
+	const char *val;
+	pCtx->LocalToString(params[2], &key);
+
+	if ((val=gc->GetKeyValue(key)) == NULL)
+	{
+		return 0;
+	}
+
+	pCtx->StringToLocalUTF8(params[3], params[4], val, NULL);
+
+	return 1;
+}
+
+static GameConfigsNatives s_GameConfigsNatives;
+
+REGISTER_NATIVES(gameconfignatives)
+{
+	{"LoadGameConfigFile",			smn_LoadGameConfigFile},
+	{"GameConfGetOffset",			smn_GameConfGetOffset},
+	{"GameConfGetKeyValue",			smn_GameConfGetKeyValue},
+	{NULL,							NULL}
+};
\ No newline at end of file
diff --git a/core/smn_keyvalues.cpp b/core/smn_keyvalues.cpp
index d0aae516..82d3d657 100644
--- a/core/smn_keyvalues.cpp
+++ b/core/smn_keyvalues.cpp
@@ -26,7 +26,7 @@ struct KeyValueStack
 	CStack<KeyValues *> pCurRoot;
 };
 
-class KeyValuekNatives : 
+class KeyValueNatives : 
 	public SMGlobalClass,
 	public IHandleTypeDispatch
 {
@@ -636,7 +636,7 @@ static cell_t smn_KvSetEscapeSequences(IPluginContext *pCtx, const cell_t *param
 	return 1;
 }
 
-static KeyValuekNatives s_KeyValuekNatives;
+static KeyValueNatives s_KeyValueNatives;
 
 REGISTER_NATIVES(keyvaluenatives)
 {
diff --git a/plugins/include/sourcemod.inc b/plugins/include/sourcemod.inc
index e1949353..425bb70a 100644
--- a/plugins/include/sourcemod.inc
+++ b/plugins/include/sourcemod.inc
@@ -406,5 +406,34 @@ native bool:IsSoundPrecached(const String:sound[]);
  */
 native CreateDialog(client, Handle:kv, DialogType:type);
 
+/**
+ * Loads a game config file.
+ *
+ * @param file			File to load.  The path must be relative to the 'gamedata' folder under the config folder 
+ *					and the extension should be omitted.
+ * @return			A handle to the game config file or INVALID_HANDLE in failure.
+ */
+native Handle:LoadGameConfigFile(const String:file[]);
+
+/**
+ * Returns an offset value.
+ *
+ * @param gc			Game config handle.
+ * @param key			Key to retrieve from the offset section.
+ * @return			An offset, or -1 on failure.
+ */
+native GameConfGetOffset(Handle:gc, const String:key[]);
+
+/**
+ * Gets the value of a key from the "Keys" section.
+ *
+ * @param gc			Game config handle.
+ * @param key			Key to retrieve from the Keys section.
+ * @param buffer		Destination string buffer.
+ * @param maxlen		Maximum length of output string buffer.
+ * @return			True if key existed, false otherwise.
+ */
+native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
+
 #include <helpers>
 #include <entity>
diff --git a/public/IGameConfigs.h b/public/IGameConfigs.h
index a98b7930..d9fb3cdf 100644
--- a/public/IGameConfigs.h
+++ b/public/IGameConfigs.h
@@ -33,28 +33,6 @@ class SendProp;
 
 namespace SourceMod
 {
-	/**
-	 * @brief Details the property types.
-	 */
-	enum PropType
-	{
-		PropType_Unknown = 0,		/**< Property type is not known */
-		PropType_Send = 1,			/**< Property type is a networkable property */
-		PropType_Data = 2,			/**< Property type is a data/save property */
-	};
-
-	/**
-	 * @brief Details the property states.
-	 */
-	enum PropError
-	{
-		PropError_Okay = 0,			/**< No error */
-		PropError_NotSet,			/**< Property is not set in the config file */
-		PropError_NotFound,			/**< Property was not found in the game */
-	};
-
-	#define INVALID_PROPERTY_VALUE		-1		/**< Property value is not valid */
-
 	/**
 	 * @brief Describes a game private data config file
 	 */
@@ -74,7 +52,7 @@ namespace SourceMod
 		 * @brief Returns information about a dynamic offset.
 		 *
 		 * @param key			Key to retrieve from the property section.
-		 * @return				A PropError error code.
+		 * @return				A SendProp pointer, or NULL if not found.
 		 */
 		virtual SendProp *GetSendProp(const char *key) =0;
 
@@ -106,7 +84,7 @@ namespace SourceMod
 		 * @brief Loads or finds an already loaded game config file.  
 		 *
 		 * @param file		File to load.  The path must be relative to the 'gamedata'
-		 *					folder under the config folder, and the extension should be ommitted.
+		 *					folder under the config folder, and the extension should be omitted.
 		 * @param pConfig	Pointer to store the game config pointer.  Pointer will be valid even on failure.
 		 * @param error		Optional error message buffer.
 		 * @param maxlength	Maximum length of the error buffer.