added game config file natives

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40709
This commit is contained in:
Borja Ferrer
2007-04-22 18:25:10 +00:00
parent 7ce1ef6ea1
commit b0e21c9da0
5 changed files with 159 additions and 26 deletions
+29
View File
@@ -406,5 +406,34 @@ native bool:IsSoundPrecached(const String:sound[]);
*/
native CreateDialog(client, Handle:kv, DialogType:type);
/**
* Loads a game config file.
*
* @param file File to load. The path must be relative to the 'gamedata' folder under the config folder
* and the extension should be omitted.
* @return A handle to the game config file or INVALID_HANDLE in failure.
*/
native Handle:LoadGameConfigFile(const String:file[]);
/**
* Returns an offset value.
*
* @param gc Game config handle.
* @param key Key to retrieve from the offset section.
* @return An offset, or -1 on failure.
*/
native GameConfGetOffset(Handle:gc, const String:key[]);
/**
* Gets the value of a key from the "Keys" section.
*
* @param gc Game config handle.
* @param key Key to retrieve from the Keys section.
* @param buffer Destination string buffer.
* @param maxlen Maximum length of output string buffer.
* @return True if key existed, false otherwise.
*/
native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
#include <helpers>
#include <entity>