Fixed graphical glitches with funcommands effects in L4D1 (bug 3486, r=fyren).
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@ -169,7 +169,8 @@ public OnMapStart()
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PrecacheSound(SOUND_BOOM, true);
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PrecacheSound(SOUND_BOOM, true);
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PrecacheSound(SOUND_FREEZE, true);
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PrecacheSound(SOUND_FREEZE, true);
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if (GuessSDKVersion() == SOURCE_SDK_LEFT4DEAD2)
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new sdkversion = GuessSDKVersion();
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if (sdkversion == SOURCE_SDK_LEFT4DEAD || sdkversion == SOURCE_SDK_LEFT4DEAD2)
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{
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{
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g_BeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt");
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g_BeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt");
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g_HaloSprite = PrecacheModel("materials/sprites/glow01.vmt");
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g_HaloSprite = PrecacheModel("materials/sprites/glow01.vmt");
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