From adbcb9751500dd9013158c07e56062166967356d Mon Sep 17 00:00:00 2001 From: Nicholas Hastings Date: Mon, 28 Feb 2011 19:45:36 -0500 Subject: [PATCH] Fixed graphical glitches with funcommands effects in L4D1 (bug 3486, r=fyren). --- plugins/funcommands.sp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/plugins/funcommands.sp b/plugins/funcommands.sp index 1d199e31..c525c2bb 100644 --- a/plugins/funcommands.sp +++ b/plugins/funcommands.sp @@ -169,7 +169,8 @@ public OnMapStart() PrecacheSound(SOUND_BOOM, true); PrecacheSound(SOUND_FREEZE, true); - if (GuessSDKVersion() == SOURCE_SDK_LEFT4DEAD2) + new sdkversion = GuessSDKVersion(); + if (sdkversion == SOURCE_SDK_LEFT4DEAD || sdkversion == SOURCE_SDK_LEFT4DEAD2) { g_BeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt"); g_HaloSprite = PrecacheModel("materials/sprites/glow01.vmt");