Fixed graphical glitches with funcommands effects in L4D1 (bug 3486, r=fyren).

This commit is contained in:
Nicholas Hastings 2011-02-28 19:45:36 -05:00
parent c667723958
commit adbcb97515

View File

@ -169,7 +169,8 @@ public OnMapStart()
PrecacheSound(SOUND_BOOM, true); PrecacheSound(SOUND_BOOM, true);
PrecacheSound(SOUND_FREEZE, true); PrecacheSound(SOUND_FREEZE, true);
if (GuessSDKVersion() == SOURCE_SDK_LEFT4DEAD2) new sdkversion = GuessSDKVersion();
if (sdkversion == SOURCE_SDK_LEFT4DEAD || sdkversion == SOURCE_SDK_LEFT4DEAD2)
{ {
g_BeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt"); g_BeamSprite = PrecacheModel("materials/sprites/laserbeam.vmt");
g_HaloSprite = PrecacheModel("materials/sprites/glow01.vmt"); g_HaloSprite = PrecacheModel("materials/sprites/glow01.vmt");