All natives that use a recipient filter now actually validate the clients passed to them.

This includes StartMessage(), StartMessageEx() from Core as well as EmitSound(), EmitSentence(), and TE_Send() from SDKTools

(Warning: This may potentially cause a minor compatibility problem with plugins that don't check client validity before passing to these natives)

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%402252
This commit is contained in:
Scott Ehlert
2008-06-11 08:07:17 +00:00
parent 119592eefe
commit ac68a441ee
5 changed files with 112 additions and 14 deletions
+20 -1
View File
@@ -445,10 +445,29 @@ static cell_t smn_TESend(IPluginContext *pContext, const cell_t *params)
}
cell_t *cl_array;
unsigned int numClients;
int client;
IGamePlayer *pPlayer = NULL;
pContext->LocalToPhysAddr(params[1], &cl_array);
numClients = params[2];
/* Client validation */
for (unsigned int i = 0; i < numClients; i++)
{
client = cl_array[i];
pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Client %d is not connected", client);
}
}
g_TERecFilter.Reset();
g_TERecFilter.Initialize(cl_array, params[2]);
g_TERecFilter.Initialize(cl_array, numClients);
g_CurrentTE->Send(g_TERecFilter, sp_ctof(params[3]));
g_CurrentTE = NULL;
+46 -8
View File
@@ -449,11 +449,30 @@ static cell_t StopSound(IPluginContext *pContext, const cell_t *params)
static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr, *pl_addr;
cell_t *addr, *cl_array;
CellRecipientFilter crf;
pContext->LocalToPhysAddr(params[1], &pl_addr);
crf.Initialize(pl_addr, params[2]);
unsigned int numClients;
int client;
IGamePlayer *pPlayer = NULL;
pContext->LocalToPhysAddr(params[1], &cl_array);
numClients = params[2];
/* Client validation */
for (unsigned int i = 0; i < numClients; i++)
{
client = cl_array[i];
pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Client %d is not connected", client);
}
}
crf.Initialize(cl_array, numClients);
char *sample;
pContext->LocalToString(params[3], &sample);
@@ -512,10 +531,10 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
if (entity == -2 && engine->IsDedicatedServer())
{
for (cell_t i=0; i<params[2]; i++)
for (unsigned int i = 0; i < numClients; i++)
{
cell_t player[1];
player[0] = pl_addr[i];
player[0] = cl_array[i];
crf.Reset();
crf.Initialize(player, 1);
if (g_InSoundHook)
@@ -604,10 +623,29 @@ static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
{
cell_t *addr;
CellRecipientFilter crf;
unsigned int numClients;
int client;
IGamePlayer *pPlayer = NULL;
pContext->LocalToPhysAddr(params[1], &addr);
crf.Initialize(addr, params[2]);
numClients = params[2];
/* Client validation */
for (unsigned int i = 0; i < numClients; i++)
{
client = addr[i];
pPlayer = playerhelpers->GetGamePlayer(client);
if (!pPlayer)
{
return pContext->ThrowNativeError("Client index %d is invalid", client);
} else if (!pPlayer->IsInGame()) {
return pContext->ThrowNativeError("Client %d is not connected", client);
}
}
crf.Initialize(addr, numClients);
int sentence = params[3];
int entity = params[4];