A few sdktools functions now accept all entities and the Player versions are deprecated
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40986
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@ -183,7 +183,7 @@ static cell_t IgnitePlayer(IPluginContext *pContext, const cell_t *params)
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InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
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InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("Ignite", ValveCall_Player, NULL, pass, 4, &pCall))
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if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall))
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{
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return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
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} else if (!pCall) {
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@ -207,7 +207,7 @@ static cell_t ExtinguishPlayer(IPluginContext *pContext, const cell_t *params)
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static ValveCall *pCall = NULL;
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if (!pCall)
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{
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if (!CreateBaseCall("Extinguish", ValveCall_Player, NULL, NULL, 0, &pCall))
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if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall))
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{
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return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod");
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} else if (!pCall) {
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@ -231,7 +231,7 @@ static cell_t TeleportPlayer(IPluginContext *pContext, const cell_t *params)
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InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL);
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InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
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if (!CreateBaseCall("Teleport", ValveCall_Player, NULL, pass, 3, &pCall))
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if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall))
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{
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return pContext->ThrowNativeError("\"Teleport\" not supported by this mod");
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} else if (!pCall) {
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@ -252,10 +252,14 @@ static cell_t TeleportPlayer(IPluginContext *pContext, const cell_t *params)
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sp_nativeinfo_t g_Natives[] =
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{
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{"ExtinguishPlayer", ExtinguishPlayer},
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{"ExtinguishEntity", ExtinguishPlayer},
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{"GivePlayerItem", GiveNamedItem},
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{"GetPlayerWeaponSlot", GetPlayerWeaponSlot},
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{"IgnitePlayer", IgnitePlayer},
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{"IgniteEntity", IgnitePlayer},
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{"RemovePlayerItem", RemovePlayerItem},
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{"TeleportPlayer", TeleportPlayer},
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{"TeleportEntity", TeleportPlayer},
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{NULL, NULL},
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};
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@ -51,35 +51,59 @@ native GivePlayerItem(client, const String:item[], iSubType=0);
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native GetPlayerWeaponSlot(client, slot);
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/**
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* Ignites a player on fire.
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* Ignites an entity on fire.
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*
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* @param client Client index.
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* @param entity Entity index.
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* @param time Number of seconds to set on fire.
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* @param npc True to only affect NPCs.
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* @param size Unknown.
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* @param level Unknown.
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* @noreturn
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* @error Invalid client or client not in game, or lack of mod support.
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* @error Invalid entity or client not in game, or lack of mod support.
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*/
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native IgnitePlayer(client, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
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native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
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/**
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* Extinguishes a player that is on fire.
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*
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* @param client Client index.
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* @param entity Entity index.
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* @noreturn
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* @error Invalid client or client not in game, or lack of mod support.
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* @error Invalid entity or client not in game, or lack of mod support.
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*/
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native ExtinguishPlayer(client);
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native ExtinguishEntity(client);
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/**
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* Teleports a player.
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* Teleports an entity.
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*
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* @param client Client index.
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* @param entity Client index.
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* @param origin New origin, or NULL_VECTOR for no change.
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* @param angles New angles, or NULL_VECTOR for no change.
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* @param velocity New velocity, or NULL_VECTOR for no change.
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* @noreturn
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* @error Invalid client or client not in game, or lack of mod support.
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* @error Invalid entity or client not in game, or lack of mod support.
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*/
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native TeleportPlayer(client, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);
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native TeleportEntity(entity, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);
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/**
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* @deprecated
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*/
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stock IgnitePlayer(client, Float:time, bool:npc=false, Float:size=0.0, bool:level=false)
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{
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return IgniteEntity(client, time, npc, size, level);
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}
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/**
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* @deprecated
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*/
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stock ExtinguishClient(client)
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{
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return ExtinguishEntity(client);
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}
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/**
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* @deprecated
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*/
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stock TeleportPlayer(client, const Float:origin[3], const Float:angles[3], const Float:velocity[3])
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{
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return TeleportEntity(client, origin, angles, velocity);
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}
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