Oh, wow, removed some debug messages. Nice going DS.
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40772
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@ -103,11 +103,10 @@ bool UserMessages::GetMessageName(int msgid, char *buffer, size_t maxlength) con
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{
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if (m_FallbackSearch)
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{
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printf("hello");
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int size;
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return gamedll->GetUserMessageInfo(msgid, buffer, maxlength, size);
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}
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printf("hello2");
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const char *msg = g_SMAPI->GetUserMessage(msgid);
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if (msg)
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