Inital SM fixes for l4d2 and linux makefile updates
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@@ -657,7 +657,7 @@ static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *para
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return gamehelpers->EntityToBCompatRef(pEntity);
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}
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#if SOURCE_ENGINE == SE_LEFT4DEAD
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#if (SOURCE_ENGINE == SE_LEFT4DEAD) || (SOURCE_ENGINE == SE_LEFT4DEAD2)
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static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
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{
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static ValveCall *pCall = NULL;
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