Added Alien Swarm build config for sample extension (bug 4530, r=psychonic).

This commit is contained in:
Scott Ehlert 2010-08-20 10:42:16 -05:00
parent dc5f82cce2
commit 99b9860ea5
8 changed files with 514 additions and 79 deletions

View File

@ -91,7 +91,7 @@ else
endif
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_ORANGEBOXVALVE=4 \
-DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6
-DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6 -DSE_ALIENSWARM=7
LINK = $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX) -m32 -ldl -lm

View File

@ -108,7 +108,7 @@ ifeq "$(USEMETA)" "true"
INCLUDE += -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I$(METAMOD) \
-I$(METAMOD)/sourcehook
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_ORANGEBOXVALVE=4 \
-DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6
-DSE_LEFT4DEAD=5 -DSE_LEFT4DEAD2=6 -DSE_ALIENSWARM=7
endif
LINK += -m32 -lm -ldl

View File

@ -5,6 +5,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdk", "sdk.vcxproj", "{B3E7
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
@ -13,6 +14,7 @@ Global
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug|Win32 = Debug|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Episode 1|Win32 = Release - Episode 1|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
@ -23,6 +25,8 @@ Global
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
@ -39,6 +43,8 @@ Global
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.ActiveCfg = Debug|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.Build.0 = Debug|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32

View File

@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug - Alien Swarm|Win32">
<Configuration>Debug - Alien Swarm</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Dark Messiah|Win32">
<Configuration>Debug - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -33,6 +37,10 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Alien Swarm|Win32">
<Configuration>Release - Alien Swarm</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Dark Messiah|Win32">
<Configuration>Release - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -86,10 +94,19 @@
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
@ -156,9 +173,15 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@ -211,7 +234,9 @@
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
@ -221,8 +246,11 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" />
@ -245,8 +273,11 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" />
@ -265,6 +296,7 @@
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">sample.ext.2.darkm</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">sample.ext.2.ep1</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">sample.ext.2.l4d2</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">sample.ext.2.swarm</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">sample.ext.2.l4d</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">sample.ext.1.ep1</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">sample.ext.2.ep2v</TargetName>
@ -273,6 +305,7 @@
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">sample.ext.2.darkm</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">sample.ext.2.ep1</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">sample.ext.2.l4d2</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">sample.ext.2.swarm</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">sample.ext.2.l4d</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">sample.ext.1.ep1</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">sample.ext.2.ep2v</TargetName>
@ -283,7 +316,7 @@
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -308,7 +341,7 @@
<ClCompile>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
@ -316,6 +349,7 @@
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
</ClCompile>
<Link>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
@ -331,7 +365,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Old Metamod|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(MMSOURCE18)\core-legacy;$(MMSOURCE18)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -358,7 +392,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Old Metamod|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(MMSOURCE18)\core-legacy;$(MMSOURCE18)\core-legacy\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -385,7 +419,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -412,7 +446,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -439,7 +473,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -466,7 +500,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -493,7 +527,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -520,7 +554,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -547,7 +581,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -574,7 +608,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -601,7 +635,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -626,9 +660,36 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>$(HL2SDK-SWARM)\lib\public\interfaces.lib;$(HL2SDK-SWARM)\lib\public\tier0.lib;$(HL2SDK-SWARM)\lib\public\tier1.lib;$(HL2SDK-SWARM)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMT;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -653,9 +714,36 @@
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>$(HL2SDK-SWARM)\lib\public\interfaces.lib;$(HL2SDK-SWARM)\lib\public\tier0.lib;$(HL2SDK-SWARM)\lib\public\tier1.lib;$(HL2SDK-SWARM)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreSpecificDefaultLibraries>LIBC;LIBCD;LIBCMTD;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Episode 1|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -682,7 +770,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Episode 1|Win32'">
<ClCompile>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7</AdditionalOptions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<AdditionalIncludeDirectories>..;..\sdk;..\..;..\..\sourcepawn;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>

View File

@ -1,10 +1,11 @@

Microsoft Visual Studio Solution File, Format Version 9.00
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sd", "sdk.vcproj", "{B3E797CF-4E77-4C9D-B8A8-7589B6902206}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdk", "sdk.vcproj", "{B3E797CF-4E77-4C9D-B8A8-7589B6902206}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
@ -13,6 +14,7 @@ Global
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug|Win32 = Debug|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Episode 1|Win32 = Release - Episode 1|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
@ -23,6 +25,8 @@ Global
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
@ -39,6 +43,8 @@ Global
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.ActiveCfg = Debug|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.Build.0 = Debug|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32
@ -60,3 +66,4 @@ Global
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -41,7 +41,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -122,7 +122,7 @@
Name="VCCLCompilerTool"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
@ -200,7 +200,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1"
@ -226,7 +226,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.1.ep1.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -283,7 +283,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1"
@ -307,7 +307,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.1.ep1.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -365,7 +365,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -391,7 +391,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.darkm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -448,7 +448,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -472,7 +472,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.darkm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -530,7 +530,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3"
@ -556,7 +556,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOB)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOB)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOB)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep2.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -613,7 +613,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3"
@ -637,7 +637,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOB)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOB)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOB)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep2.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -695,7 +695,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4"
@ -721,7 +721,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep2v.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -778,7 +778,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4"
@ -802,7 +802,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep2v.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -860,7 +860,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5"
@ -886,7 +886,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.l4d.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -943,7 +943,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5"
@ -967,7 +967,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.l4d.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -1025,7 +1025,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6"
@ -1051,7 +1051,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.l4d2.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -1108,7 +1108,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6"
@ -1132,7 +1132,172 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.l4d2.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Alien Swarm|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.2.swarm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Alien Swarm|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.2.swarm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -1190,7 +1355,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -1216,7 +1381,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep1.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -1273,7 +1438,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -1297,7 +1462,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep1.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"

View File

@ -5,6 +5,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sdk", "sdk.vcproj", "{B3E79
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Episode 1|Win32 = Debug - Episode 1|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
@ -13,6 +14,7 @@ Global
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug|Win32 = Debug|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Episode 1|Win32 = Release - Episode 1|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
@ -23,6 +25,8 @@ Global
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Alien Swarm|Win32.ActiveCfg = Debug - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Alien Swarm|Win32.Build.0 = Debug - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Episode 1|Win32.ActiveCfg = Debug - Episode 1|Win32
@ -39,6 +43,8 @@ Global
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.ActiveCfg = Debug|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Debug|Win32.Build.0 = Debug|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Alien Swarm|Win32.ActiveCfg = Release - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Alien Swarm|Win32.Build.0 = Release - Alien Swarm|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{B3E797CF-4E77-4C9D-B8A8-7589B6902206}.Release - Episode 1|Win32.ActiveCfg = Release - Episode 1|Win32

View File

@ -42,7 +42,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -122,7 +122,7 @@
Name="VCCLCompilerTool"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;ORANGEBOX_BUILD"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
@ -199,7 +199,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1"
@ -225,7 +225,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.1.ep1.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -281,7 +281,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE18)\core-legacy&quot;;&quot;$(MMSOURCE18)\core-legacy\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=1"
@ -305,7 +305,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.1.ep1.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -362,7 +362,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -388,7 +388,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.darkm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -444,7 +444,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -468,7 +468,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-DARKM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-DARKM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.darkm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -525,7 +525,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3"
@ -551,7 +551,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOB)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOB)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOB)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep2.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -607,7 +607,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=3"
@ -631,7 +631,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOB)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOB)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOB)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep2.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -688,7 +688,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4"
@ -714,7 +714,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep2v.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -770,7 +770,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=4"
@ -794,7 +794,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKOBVALVE)\lib\public\tier0.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\tier1.lib&quot; &quot;$(HL2SDKOBVALVE)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep2v.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -851,7 +851,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5"
@ -877,7 +877,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.l4d.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -933,7 +933,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=5"
@ -957,7 +957,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.l4d.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -1014,7 +1014,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6"
@ -1040,7 +1040,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.l4d2.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -1096,7 +1096,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=6"
@ -1120,7 +1120,170 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKL4D2)\lib\public\tier0.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\tier1.lib&quot; &quot;$(HL2SDKL4D2)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.l4d2.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Alien Swarm|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.2.swarm.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - Alien Swarm|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK-SWARM)\public&quot;;&quot;$(HL2SDK-SWARM)\public\engine&quot;;&quot;$(HL2SDK-SWARM)\public\game\server&quot;;&quot;$(HL2SDK-SWARM)\public\tier0&quot;;&quot;$(HL2SDK-SWARM)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=7"
RuntimeLibrary="0"
EnableEnhancedInstructionSet="0"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK-SWARM)\lib\public\interfaces.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier0.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\tier1.lib&quot; &quot;$(HL2SDK-SWARM)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.2.swarm.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"
@ -1177,7 +1340,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -1203,7 +1366,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep1.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMT"
GenerateDebugInformation="true"
@ -1259,7 +1422,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6"
AdditionalOptions="/MP /D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_ORANGEBOXVALVE=4 /D SE_LEFT4DEAD=5 /D SE_LEFT4DEAD2=6 /D SE_ALIENSWARM=7"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..;..\sdk;..\..;..\..\sourcepawn;&quot;$(HL2SDK)\public&quot;;&quot;$(HL2SDK)\public\dlls&quot;;&quot;$(HL2SDK)\public\engine&quot;;&quot;$(HL2SDK)\public\tier0&quot;;&quot;$(HL2SDK)\public\tier1&quot;;&quot;$(MMSOURCE18)\core&quot;;&quot;$(MMSOURCE18)\core\sourcehook&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SDK_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD;SOURCE_ENGINE=2"
@ -1283,7 +1446,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDK)\lib\public\tier0.lib&quot; &quot;$(HL2SDK)\lib\public\tier1.lib&quot; &quot;$(HL2SDK)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)\sample.ext.dll"
OutputFile="$(OutDir)\sample.ext.2.ep1.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="LIBC;LIBCD;LIBCMTD"
GenerateDebugInformation="true"