Added GetDistGainFromSoundLevel native to SDKTools (bug 5066, r=dvander).
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@@ -257,6 +257,15 @@ native EmitSentence(const clients[],
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bool:updatePos = true,
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Float:soundtime = 0.0,
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any:...);
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/**
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*Calculates gain of sound on given distance with given sound level in decibel
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*
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* @param soundlevel decibel of sound, like SNDLEVEL_NORMAL or integer value
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* @param distance distance of sound to calculate, not meter or feet, but Source Engine`s normal Coordinate unit
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* @return gain of sound. you can multiply this with original sound`s volume to calculate volume on given distance
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*/
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native Float:GetDistGainFromSoundLevel(soundlevel, Float:distance);
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/**
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* Called when an ambient sound is about to be emitted to one or more clients.
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