Added GetDistGainFromSoundLevel native to SDKTools (bug 5066, r=dvander).
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@ -782,6 +782,14 @@ static cell_t smn_RemoveNormalSoundHook(IPluginContext *pContext, const cell_t *
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return 1;
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}
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static cell_t smn_GetDistGainFromSoundLevel(IPluginContext *pContext, const cell_t *params)
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{
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int decibel = params[1];
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float distance = sp_ctof(params[2]);
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return sp_ftoc(engsound->GetDistGainFromSoundLevel(soundlevel_t)decibel, distance));
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}
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sp_nativeinfo_t g_SoundNatives[] =
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{
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{"EmitAmbientSound", EmitAmbientSound},
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@ -795,5 +803,6 @@ sp_nativeinfo_t g_SoundNatives[] =
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{"AddNormalSoundHook", smn_AddNormalSoundHook},
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{"RemoveAmbientSoundHook", smn_RemoveAmbientSoundHook},
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{"RemoveNormalSoundHook", smn_RemoveNormalSoundHook},
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{"GetDistGainFromSoundLevel", smn_GetDistGainFromSoundLevel},
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{NULL, NULL},
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};
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@ -257,6 +257,15 @@ native EmitSentence(const clients[],
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bool:updatePos = true,
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Float:soundtime = 0.0,
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any:...);
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/**
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*Calculates gain of sound on given distance with given sound level in decibel
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*
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* @param soundlevel decibel of sound, like SNDLEVEL_NORMAL or integer value
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* @param distance distance of sound to calculate, not meter or feet, but Source Engine`s normal Coordinate unit
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* @return gain of sound. you can multiply this with original sound`s volume to calculate volume on given distance
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*/
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native Float:GetDistGainFromSoundLevel(soundlevel, Float:distance);
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/**
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* Called when an ambient sound is about to be emitted to one or more clients.
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