TF2 Round count mapchooser fix.

--HG--
branch : sourcemod-1.0.x
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/branches/sourcemod-1.0.x%402099
This commit is contained in:
Matt Woodrow 2008-04-25 05:26:07 +00:00
parent b7cc3b7670
commit 96f8590fda

View File

@ -106,6 +106,7 @@ public OnPluginStart()
if (g_Cvar_Winlimit != INVALID_HANDLE || g_Cvar_Maxrounds != INVALID_HANDLE)
{
HookEvent("round_end", Event_RoundEnd);
HookEvent("teamplay_round_win", Event_TeamPlayRoundWin);
}
if (g_Cvar_Fraglimit != INVALID_HANDLE)
@ -223,6 +224,16 @@ public Action:Timer_StartMapVote(Handle:timer)
return Plugin_Stop;
}
public Event_TeamPlayRoundWin(Handle:event, const String:name[], bool:dontBroadcast)
{
new isFull = GetEventInt(event, "full_round");
new winningTeam = GetEventInt(event, "team");
if (isFull == 1)
{
RoundCompleted(winningTeam);
}
}
/* You ask, why don't you just use team_score event? And I answer... Because CSS doesn't. */
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
@ -233,6 +244,11 @@ public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
new winner = GetEventInt(event, "winner");
RoundCompleted(winner);
}
public RoundCompleted(winner)
{
if (winner == 0 || winner == 1)
{
return;