commited a new version of this file. suffice to say the massive inconsistencies and clear compiling bugs in this was disappointing
--HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401840
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@ -80,83 +80,86 @@ enum
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/**
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* Gets an entity's movetype.
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*
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* @param index Entity index
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* @return Movetype, see enum above
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* @param entity Entity index.
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* @return Movetype, see enum above.
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* @error Invalid entity index, or lack of mod compliance.
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*/
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stock GetEntityMovetype(index)
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stock GetEntityMovetype(entity)
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{
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new offset = GetEntSendPropOffs(index, "movetype");
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return GetEntData(index, offset, 1);
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new offset = GetEntSendPropOffs(entity, "movetype");
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return GetEntData(entity, offset, 1);
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}
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/**
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* Sets an entity's movetype.
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*
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* @param index Entity index
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* @param mt Movetype, see enum above
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* @param entity Entity index.
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* @param mt Movetype, see enum above.
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* @noreturn
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* @error Invalid entity index, or lack of mod compliance.
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*/
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stock SetEntityMovetype(index, mt)
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stock SetEntityMovetype(entity, mt)
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{
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new offset = GetEntSendPropOffs(index, "movetype");
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SetEntData(index, offset, mt, 1, true);
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new offset = GetEntSendPropOffs(entity, "movetype");
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SetEntData(entity, offset, mt, 1, true);
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}
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/**
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* Sets an entity's color.
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*
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* @param index Entity index
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* @param entity Entity index
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* @param r Amount of red (0-255)
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* @param g Amount of green (0-255)
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* @param b Amount of blue (0-255)
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* @param a Amount of alpha (0-255)
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* @noreturn
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* @error Invalid entity index, or lack of mod compliance.
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*/
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stock SetEntityRenderColor(index, r=255, g=255, b=255, a=255)
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stock SetEntityRenderColor(entity, r=255, g=255, b=255, a=255)
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{
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new offset = GetEntSendPropOffs(index, "m_clrRender");
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SetEntData(index, offset, r, 1, true);
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SetEntData(index, offset + 1, g, 1, true);
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SetEntData(index, offset + 2, b, 1, true);
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SetEntData(index, offset + 3, a, 1, true);
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new offset = GetEntSendPropOffs(entity, "m_clrRender");
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SetEntData(entity, offset, r, 1, true);
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SetEntData(entity, offset + 1, g, 1, true);
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SetEntData(entity, offset + 2, b, 1, true);
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SetEntData(entity, offset + 3, a, 1, true);
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}
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/**
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* Gets an entity's gravity.
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*
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* @param index Entity index
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* @return Entity's m_flGravity value
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* @param entity Entity index.
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* @return Entity's m_flGravity value.
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* @error Invalid entity index, or lack of mod compliance.
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*/
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stock Float:GetEntityGravity(index)
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stock Float:GetEntityGravity(entity)
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{
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new offset = FindDataMapOffs(index, "m_flGravity");
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return GetEntDataFloat(index, offset);
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return GetEntPropFloat(entity, Prop_Data, "m_flGravity");
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}
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/**
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* Sets an entity's gravity.
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*
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* @param index Entity index
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* @param amount Gravity to set. Default = 800
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* @param entity Entity index.
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* @param amount Gravity to set (default = 800).
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* @noreturn
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* @error Invalid entity index, or lack of mod compliance.
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*/
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stock SetEntityGravity(index, Float:amount)
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stock SetEntityGravity(entity, Float:amount)
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{
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new offset = FindDataMapOffs(index, "m_flGravity");
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SetEntDataFloat(index, offset, amount, true);
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SetEntPropFloat(entity, Prop_Data, "m_flGravity", amount);
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}
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/**
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* Sets an entity's health
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*
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* @param index Entity index
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* @param amount Health
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* @param entity Entity index.
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* @param amount Health amount.
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* @noreturn
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* @error Invalid entity index, or lack of mod compliance.
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*/
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stock SetEntityHealth(index, amount)
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stock SetEntityHealth(entity, amount)
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{
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SetEntProp(client, Prop_Send, "m_iHealth", amount, 4)
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SetEntProp(client, Prop_Data, "m_iHealth", amount, 4)
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SetEntProp(entity, Prop_Send, "m_iHealth", amount);
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}
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/**
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@ -164,9 +167,11 @@ stock SetEntityHealth(index, amount)
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*
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* @param client Client index
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* @return Bitsum of buttons
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* @error Invalid client index, client not in game,
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* or lack of mod compliance.
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*/
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stock GetClientButtons(client)
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{
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new offset = FindDataMapOffs(client, "m_nButtons");
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return GetEntData(client, offset, 4);
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}
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return GetEntProp(client, Prop_Data, "m_nButtons");
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}
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