added some console natives
more consts here and there in the logger --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%40285
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@@ -155,10 +155,11 @@ native bool:GetClientName(client, String:name[], maxlen);
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* @param client Player index.
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* @param name Buffer to store the client's ip address.
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* @param maxlen Maximum length of string buffer (includes NULL terminator).
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* @param remport Remove client's port from the ip string (true by default).
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* @return True on success, false otherwise.
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* @error If the client is not connected an error will be thrown.
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*/
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native bool:GetClientIP(client, String:ip[], maxlen);
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native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
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/**
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* Retrieves a client's authentication string (SteamID).
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@@ -202,3 +203,23 @@ native bool:IsPlayerAuthorized(client);
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* @return True if player is a fake client, false otherwise.
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*/
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native bool:IsPlayerFakeClient(client);
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/**
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* Sends a message to the server console.
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*
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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*/
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native PrintToServer(const String:format[], {Handle,Float,String,_}:...);
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/**
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* Sends a message to a client's console.
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*
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* @param client Player index.
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* @param format Formatting rules.
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* @param ... Variable number of format parameters.
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* @noreturn
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* @error If the client is not connected an error will be thrown.
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*/
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native PrintToConsole(client, const String:format[], {Handle,Float,String,_}:...);
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