Fix syntax errors in files.inc

This commit is contained in:
Nicholas Hastings 2014-08-22 06:30:25 -07:00
parent 73115f7afa
commit 8d60fecb96

View File

@ -161,7 +161,7 @@ native Handle:OpenFile(const String:file[], const String:mode[], bool:use_valve_
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True on success, false otherwise.
*/
native bool:DeleteFile(const String:path[], bool:use_valve_fs=false, const String:valve_path_id="DEFAULT_WRITE_PATH");
native bool:DeleteFile(const String:path[], bool:use_valve_fs=false, const String:valve_path_id[]="DEFAULT_WRITE_PATH");
/**
* Reads a line from a text file.
@ -324,7 +324,7 @@ native FilePosition(Handle:file);
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True if the file exists, false otherwise.
*/
native bool:FileExists(const String:path[], bool:use_valve_fs=false, const String:valve_path_id="GAME");
native bool:FileExists(const String:path[], bool:use_valve_fs=false, const String:valve_path_id[]="GAME");
/**
* Renames a file.
@ -337,7 +337,7 @@ native bool:FileExists(const String:path[], bool:use_valve_fs=false, const Strin
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True on success or use_valve_fs specified, false otherwise.
*/
native bool:RenameFile(const String:newpath[], const String:oldpath[], bool:use_valve_fs=false, const String:valve_path_id="DEFAULT_WRITE_PATH");
native bool:RenameFile(const String:newpath[], const String:oldpath[], bool:use_valve_fs=false, const String:valve_path_id[]="DEFAULT_WRITE_PATH");
/**
* Checks if a directory exists.
@ -350,7 +350,7 @@ native bool:RenameFile(const String:newpath[], const String:oldpath[], bool:use_
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return True if the directory exists, false otherwise.
*/
native bool:DirExists(const String:path[], bool:use_valve_fs=false, const String:valve_path_id="GAME");
native bool:DirExists(const String:path[], bool:use_valve_fs=false, const String:valve_path_id[]="GAME");
/**
* Get the file size in bytes.
@ -363,7 +363,7 @@ native bool:DirExists(const String:path[], bool:use_valve_fs=false, const String
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths.
* @return File size in bytes, -1 if file not found.
*/
native FileSize(const String:path[], bool:use_valve_fs=false, const String:valve_path_id="GAME");
native FileSize(const String:path[], bool:use_valve_fs=false, const String:valve_path_id[]="GAME");
/**
* Flushes a file's buffered output; any buffered output
@ -406,7 +406,7 @@ native bool:RemoveDir(const String:path[]);
* @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for default.
* In this case, mode is ignored.
*/
native bool:CreateDirectory(const String:path[], mode, bool:use_valve_fs=false);
native bool:CreateDirectory(const String:path[], mode, bool:use_valve_fs=false, const String:valve_path_id="DEFAULT_WRITE_PATH");
/**
* Returns a file timestamp as a unix timestamp.