diff --git a/plugins/include/files.inc b/plugins/include/files.inc index f44e47c5..36adea6b 100644 --- a/plugins/include/files.inc +++ b/plugins/include/files.inc @@ -161,7 +161,7 @@ native Handle:OpenFile(const String:file[], const String:mode[], bool:use_valve_ * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. * @return True on success, false otherwise. */ -native bool:DeleteFile(const String:path[], bool:use_valve_fs=false, const String:valve_path_id="DEFAULT_WRITE_PATH"); +native bool:DeleteFile(const String:path[], bool:use_valve_fs=false, const String:valve_path_id[]="DEFAULT_WRITE_PATH"); /** * Reads a line from a text file. @@ -324,7 +324,7 @@ native FilePosition(Handle:file); * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. * @return True if the file exists, false otherwise. */ -native bool:FileExists(const String:path[], bool:use_valve_fs=false, const String:valve_path_id="GAME"); +native bool:FileExists(const String:path[], bool:use_valve_fs=false, const String:valve_path_id[]="GAME"); /** * Renames a file. @@ -337,7 +337,7 @@ native bool:FileExists(const String:path[], bool:use_valve_fs=false, const Strin * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. * @return True on success or use_valve_fs specified, false otherwise. */ -native bool:RenameFile(const String:newpath[], const String:oldpath[], bool:use_valve_fs=false, const String:valve_path_id="DEFAULT_WRITE_PATH"); +native bool:RenameFile(const String:newpath[], const String:oldpath[], bool:use_valve_fs=false, const String:valve_path_id[]="DEFAULT_WRITE_PATH"); /** * Checks if a directory exists. @@ -350,7 +350,7 @@ native bool:RenameFile(const String:newpath[], const String:oldpath[], bool:use_ * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. * @return True if the directory exists, false otherwise. */ -native bool:DirExists(const String:path[], bool:use_valve_fs=false, const String:valve_path_id="GAME"); +native bool:DirExists(const String:path[], bool:use_valve_fs=false, const String:valve_path_id[]="GAME"); /** * Get the file size in bytes. @@ -363,7 +363,7 @@ native bool:DirExists(const String:path[], bool:use_valve_fs=false, const String * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for all search paths. * @return File size in bytes, -1 if file not found. */ -native FileSize(const String:path[], bool:use_valve_fs=false, const String:valve_path_id="GAME"); +native FileSize(const String:path[], bool:use_valve_fs=false, const String:valve_path_id[]="GAME"); /** * Flushes a file's buffered output; any buffered output @@ -406,7 +406,7 @@ native bool:RemoveDir(const String:path[]); * @param valve_path_id If use_valve_fs, a search path from gameinfo or NULL_STRING for default. * In this case, mode is ignored. */ -native bool:CreateDirectory(const String:path[], mode, bool:use_valve_fs=false); +native bool:CreateDirectory(const String:path[], mode, bool:use_valve_fs=false, const String:valve_path_id="DEFAULT_WRITE_PATH"); /** * Returns a file timestamp as a unix timestamp.