Add infrastructure to let logic define ConCommands.
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@@ -35,7 +35,7 @@ namespace SourceMod {
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// Add 1 to the RHS of this expression to bump the intercom file
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// This is to prevent mismatching core/logic binaries
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static const uint32_t SM_LOGIC_MAGIC = 0x0F47C0DE - 50;
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static const uint32_t SM_LOGIC_MAGIC = 0x0F47C0DE - 51;
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} // namespace SourceMod
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@@ -30,6 +30,7 @@
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#include <stddef.h>
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#include <stdint.h>
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#include <IAdminSystem.h>
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#include <amtl/am-function.h>
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namespace SourcePawn {
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class ISourcePawnEngine;
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@@ -64,6 +65,9 @@ class IGameHelpers;
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class IMenuManager;
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struct DatabaseInfo;
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class IPlayerInfoBridge;
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class ICommandArgs;
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typedef ke::Lambda<bool(int client, const ICommandArgs*)> CommandFunc;
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class CoreProvider
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{
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@@ -92,6 +96,9 @@ public:
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virtual const char *GetCvarString(ConVar *cvar) = 0;
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virtual bool GetCvarBool(ConVar* cvar) = 0;
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// Command functions.
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virtual void DefineCommand(const char *cmd, const char *help, const CommandFunc &callback) = 0;
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// Game description functions.
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virtual bool GetGameName(char *buffer, size_t maxlength) = 0;
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virtual const char *GetGameDescription() = 0;
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@@ -105,6 +112,7 @@ public:
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virtual bool DescribePlayer(int index, const char **namep, const char **authp, int *useridp) = 0;
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virtual void LogToGame(const char *message) = 0;
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virtual void ConPrint(const char *message) = 0;
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virtual void ConsolePrint(const char *fmt, ...) = 0;
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virtual void ConsolePrintVa(const char *fmt, va_list ap) = 0;
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// Game engine helper functions.
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