"sound" folder instead "sounds" (#790)
The folder is actually "sound" and not "sounds"
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@ -124,7 +124,7 @@ enum
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/**
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* Prefetches a sound.
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*
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* @param name Sound file name relative to the "sounds" folder.
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* @param name Sound file name relative to the "sound" folder.
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*/
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native void PrefetchSound(const char[] name);
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@ -132,7 +132,7 @@ native void PrefetchSound(const char[] name);
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* This function is not known to work, and may crash. You should
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* not use it. It is provided for backwards compatibility only.
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*
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* @param name Sound file name relative to the "sounds" folder.
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* @param name Sound file name relative to the "sound" folder.
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* @return Duration in seconds.
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*/
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#pragma deprecated Does not work, may crash.
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@ -141,7 +141,7 @@ native float GetSoundDuration(const char[] name);
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/**
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* Emits an ambient sound.
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*
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* @param name Sound file name relative to the "sounds" folder.
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* @param name Sound file name relative to the "sound" folder.
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* @param pos Origin of sound.
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* @param entity Entity index to associate sound with.
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* @param level Sound level (from 0 to 255).
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@ -176,7 +176,7 @@ native void FadeClientVolume(int client, float percent, float outtime, float hol
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*
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* @param entity Entity index.
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* @param channel Channel number.
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* @param name Sound file name relative to the "sounds" folder.
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* @param name Sound file name relative to the "sound" folder.
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*/
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native void StopSound(int entity, int channel, const char[] name);
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@ -185,7 +185,7 @@ native void StopSound(int entity, int channel, const char[] name);
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*
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* @param clients Array of client indexes.
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* @param numClients Number of clients in the array.
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* @param sample Sound file name relative to the "sounds" folder.
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* @param sample Sound file name relative to the "sound" folder.
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* @param entity Entity to emit from.
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* @param channel Channel to emit with.
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* @param level Sound level.
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@ -223,7 +223,7 @@ native void EmitSound(const int[] clients,
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* @param clients Array of client indexes.
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* @param numClients Number of clients in the array.
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* @param soundEntry Sound entry name.
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* @param sample Sound file name relative to the "sounds" folder.
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* @param sample Sound file name relative to the "sound" folder.
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* @param entity Entity to emit from.
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* @param channel Channel to emit with.
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* @param level Sound level.
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@ -307,7 +307,7 @@ native float GetDistGainFromSoundLevel(int soundlevel, float distance);
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*
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* NOTICE: all parameters can be overwritten to modify the default behavior.
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*
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* @param sample Sound file name relative to the "sounds" folder.
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* @param sample Sound file name relative to the "sound" folder.
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* @param entity Entity index associated to the sound.
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* @param volume Volume (from 0.0 to 1.0).
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* @param level Sound level (from 0 to 255).
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@ -336,7 +336,7 @@ typeset NormalSHook
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//
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// @param clients Array of client indexes.
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// @param numClients Number of clients in the array (modify this value if you add/remove elements from the client array).
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// @param sample Sound file name relative to the "sounds" folder.
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// @param sample Sound file name relative to the "sound" folder.
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// @param entity Entity emitting the sound.
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// @param channel Channel emitting the sound.
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// @param volume Sound volume.
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@ -397,7 +397,7 @@ native void RemoveNormalSoundHook(NormalSHook hook);
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* Wrapper to emit sound to one client.
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*
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* @param client Client index.
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* @param sample Sound file name relative to the "sounds" folder.
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* @param sample Sound file name relative to the "sound" folder.
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* @param entity Entity to emit from.
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* @param channel Channel to emit with.
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* @param level Sound level.
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@ -437,7 +437,7 @@ stock void EmitSoundToClient(int client,
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/**
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* Wrapper to emit sound to all clients.
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*
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* @param sample Sound file name relative to the "sounds" folder.
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* @param sample Sound file name relative to the "sound" folder.
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* @param entity Entity to emit from.
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* @param channel Channel to emit with.
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* @param level Sound level.
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@ -515,7 +515,7 @@ stock int ATTN_TO_SNDLEVEL(float attn)
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* @param level Sound level.
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* @param volume Sound volume.
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* @param pitch Sound pitch.
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* @param sample Sound file name relative to the "sounds" folder.
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* @param sample Sound file name relative to the "sound" folder.
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* @param maxlength Maximum length of sample string buffer.
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* @param entity Entity the sound is being emitted from.
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* @return True if the sound was successfully retrieved, false if it
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