"sound" folder instead "sounds" (#790)
The folder is actually "sound" and not "sounds"
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				| @ -124,7 +124,7 @@ enum | ||||
| /** | ||||
|  * Prefetches a sound. | ||||
|  * | ||||
|  * @param name		Sound file name relative to the "sounds" folder. | ||||
|  * @param name		Sound file name relative to the "sound" folder. | ||||
|  */ | ||||
| native void PrefetchSound(const char[] name); | ||||
| 
 | ||||
| @ -132,7 +132,7 @@ native void PrefetchSound(const char[] name); | ||||
|  * This function is not known to work, and may crash.  You should  | ||||
|  * not use it.  It is provided for backwards compatibility only. | ||||
|  * | ||||
|  * @param name		Sound file name relative to the "sounds" folder. | ||||
|  * @param name		Sound file name relative to the "sound" folder. | ||||
|  * @return			Duration in seconds. | ||||
|  */ | ||||
| #pragma deprecated Does not work, may crash.
 | ||||
| @ -141,7 +141,7 @@ native float GetSoundDuration(const char[] name); | ||||
| /** | ||||
|  * Emits an ambient sound. | ||||
|  * | ||||
|  * @param name		Sound file name relative to the "sounds" folder. | ||||
|  * @param name		Sound file name relative to the "sound" folder. | ||||
|  * @param pos		Origin of sound. | ||||
|  * @param entity	Entity index to associate sound with. | ||||
|  * @param level		Sound level (from 0 to 255). | ||||
| @ -176,7 +176,7 @@ native void FadeClientVolume(int client, float percent, float outtime, float hol | ||||
|  * | ||||
|  * @param entity	Entity index. | ||||
|  * @param channel	Channel number. | ||||
|  * @param name		Sound file name relative to the "sounds" folder. | ||||
|  * @param name		Sound file name relative to the "sound" folder. | ||||
|  */ | ||||
| native void StopSound(int entity, int channel, const char[] name); | ||||
| 
 | ||||
| @ -185,7 +185,7 @@ native void StopSound(int entity, int channel, const char[] name); | ||||
|  * | ||||
|  * @param clients		Array of client indexes. | ||||
|  * @param numClients	Number of clients in the array. | ||||
|  * @param sample		Sound file name relative to the "sounds" folder. | ||||
|  * @param sample		Sound file name relative to the "sound" folder. | ||||
|  * @param entity		Entity to emit from. | ||||
|  * @param channel		Channel to emit with. | ||||
|  * @param level			Sound level. | ||||
| @ -223,7 +223,7 @@ native void EmitSound(const int[] clients, | ||||
|  * @param clients		Array of client indexes. | ||||
|  * @param numClients	Number of clients in the array. | ||||
|  * @param soundEntry	Sound entry name. | ||||
|  * @param sample		Sound file name relative to the "sounds" folder. | ||||
|  * @param sample		Sound file name relative to the "sound" folder. | ||||
|  * @param entity		Entity to emit from. | ||||
|  * @param channel		Channel to emit with. | ||||
|  * @param level			Sound level. | ||||
| @ -307,7 +307,7 @@ native float GetDistGainFromSoundLevel(int soundlevel, float distance); | ||||
|  * | ||||
|  * NOTICE: all parameters can be overwritten to modify the default behavior. | ||||
|  * | ||||
|  * @param sample	Sound file name relative to the "sounds" folder. | ||||
|  * @param sample	Sound file name relative to the "sound" folder. | ||||
|  * @param entity	Entity index associated to the sound. | ||||
|  * @param volume	Volume (from 0.0 to 1.0). | ||||
|  * @param level		Sound level (from 0 to 255). | ||||
| @ -336,7 +336,7 @@ typeset NormalSHook | ||||
| 	//
 | ||||
| 	// @param clients       Array of client indexes.
 | ||||
| 	// @param numClients    Number of clients in the array (modify this value if you add/remove elements from the client array).
 | ||||
| 	// @param sample        Sound file name relative to the "sounds" folder.
 | ||||
| 	// @param sample        Sound file name relative to the "sound" folder.
 | ||||
| 	// @param entity        Entity emitting the sound.
 | ||||
| 	// @param channel       Channel emitting the sound.
 | ||||
| 	// @param volume        Sound volume.
 | ||||
| @ -397,7 +397,7 @@ native void RemoveNormalSoundHook(NormalSHook hook); | ||||
|  * Wrapper to emit sound to one client. | ||||
|  * | ||||
|  * @param client		Client index. | ||||
|  * @param sample		Sound file name relative to the "sounds" folder. | ||||
|  * @param sample		Sound file name relative to the "sound" folder. | ||||
|  * @param entity		Entity to emit from. | ||||
|  * @param channel		Channel to emit with. | ||||
|  * @param level			Sound level. | ||||
| @ -437,7 +437,7 @@ stock void EmitSoundToClient(int client, | ||||
| /** | ||||
|  * Wrapper to emit sound to all clients. | ||||
|  * | ||||
|  * @param sample		Sound file name relative to the "sounds" folder. | ||||
|  * @param sample		Sound file name relative to the "sound" folder. | ||||
|  * @param entity		Entity to emit from. | ||||
|  * @param channel		Channel to emit with. | ||||
|  * @param level			Sound level. | ||||
| @ -515,7 +515,7 @@ stock int ATTN_TO_SNDLEVEL(float attn) | ||||
|  * @param level			Sound level. | ||||
|  * @param volume		Sound volume. | ||||
|  * @param pitch			Sound pitch. | ||||
|  * @param sample		Sound file name relative to the "sounds" folder. | ||||
|  * @param sample		Sound file name relative to the "sound" folder. | ||||
|  * @param maxlength		Maximum length of sample string buffer. | ||||
|  * @param entity		Entity the sound is being emitted from. | ||||
|  * @return				True if the sound was successfully retrieved, false if it | ||||
|  | ||||
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